Hi, I’m Suhaila Dehis, a Senior Technical Manager and Scrum Master with a 9-year track record leading large-scale, cross-functional gaming and interactive platform programs. I excel in end-to-end delivery, strategy, risk management, and stakeholder alignment, consistently improving delivery predictability and scaling Agile processes. I bring hands-on experience in Unity and C#, Unity tooling, and cross-disciplinary team leadership. I’m passionate about turning product ideas into shipped features that align technology with business goals, mentoring engineers and designers, and fostering a collaborative, innovative environment.

Suhaila Dehis

Hi, I’m Suhaila Dehis, a Senior Technical Manager and Scrum Master with a 9-year track record leading large-scale, cross-functional gaming and interactive platform programs. I excel in end-to-end delivery, strategy, risk management, and stakeholder alignment, consistently improving delivery predictability and scaling Agile processes. I bring hands-on experience in Unity and C#, Unity tooling, and cross-disciplinary team leadership. I’m passionate about turning product ideas into shipped features that align technology with business goals, mentoring engineers and designers, and fostering a collaborative, innovative environment.

Available to hire

Hi, I’m Suhaila Dehis, a Senior Technical Manager and Scrum Master with a 9-year track record leading large-scale, cross-functional gaming and interactive platform programs. I excel in end-to-end delivery, strategy, risk management, and stakeholder alignment, consistently improving delivery predictability and scaling Agile processes.

I bring hands-on experience in Unity and C#, Unity tooling, and cross-disciplinary team leadership. I’m passionate about turning product ideas into shipped features that align technology with business goals, mentoring engineers and designers, and fostering a collaborative, innovative environment.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Arabic
Fluent
English
Fluent

Work Experience

Senior Developer Support at Unity Technologies
August 16, 2025 - December 17, 2025
Acted as the primary point of contact for enterprise clients, managing escalations and ensuring successful project delivery. Provided advanced technical support for optimal Unity services integration for enterprise clients. Enhanced project efficiency by automating asset conversion pipelines on Unity Asset Transformer for cross-platform compatibility. Produced technical documentation and best practices, reducing recurring issues and improving team efficiency. Applied Scrum Master principles to build relationships and foster a positive, productive team environment to resolve delivery blockers. Ensured a committed and collaborative environment for game development, fostering innovation and efficient project execution Conducted thorough research to inform technical decisions and guide game development strategies. Applied expertise in game development to guide product development, fostering innovation and enhancing player engagement.
Senior Unity Consultant at Thoughtworks Canada
August 19, 2024 - January 16, 2025
Led cross-functional teams delivering a Unity-based hardware-integrated simulation project from planning to delivery. Directed a Unity-based simulation project, integrating hardware and managing team collaboration. Facilitated Scrum ceremonies in an Agile environment and ensured alignment on sprint goals, deliverables, and timelines. Authored clean, reusable code following TDD, SOLID, OO design and pair programming. Improved user experience through development of advanced gameplay systems with C# and Unity. Converted stakeholder objectives into defined scopes, timelines, and deliverables. Created and streamlined game animation, UI, and API integrations for enhanced gameplay and designer convenience. Ensured early risk identification and alignment among engineering, QA, and product teams. Improved team efficiency through better planning, tooling, and communication practices. Fostered a respectful team environment, promoting open communication and collaboration in game development. Developed custom Unity tools for streamlined iterations and efficient modifications by artists and designers.
Generalist Programmer at Ubisoft Halifax
December 19, 2021 - August 16, 2024
Contributed to Rainbow Six Siege Mobile, supporting live-service delivery and cross-team coordination. Assisted with Rainbow Six Siege Mobile's live-service delivery and team coordination. Led a confidential project as Scrum Master, expanding a 5-person cross-departmental team to 30, and accomplishing sprint execution, milestone delivery, and prototype development within 6 months. Initiated a new project through extensive research on various game engines and tools. Managed dependencies, risks, and communication across multiple teams. Created multiplayer game features, incorporated Wwise and Addressables SDKs, and improved code for smoother gameplay. Performance auditing to make the game more efficient and responsive to the player. Guided agile teams in complex game development using strong decision-making skills and applied creative strategies for efficient, innovative project delivery. Boosted team performance via developer coaching.
Game Developer at dibs studio inc
September 1, 2020 - June 18, 2021
Delivered and Published Wildlife Sanctuary from development to release, coordinating across design and art teams. Facilitated seamless content delivery by applying Agile principles in a Technical Lead and Certified Scrum Master role Collaborated with stakeholders to ensure features aligned with product goals and timelines. Utilized leadership skills to mentor team members and enhance overall game development processes Developed AR and location-based games using Unity and C#. Created prototypes, optimized features, and collaborated with art and animation teams for seamless gameplay experiences. Optimized game performance through auditing for efficiency and responsiveness. Collaborated with artists and animators to maintain consistent visuals and gameplay.
Game Developer at Mau games studio
May 1, 2017 - July 1, 2020
Managed a team of 6-8 developers, overseeing production timelines and deliverables, while prototyping using Unity Game Engine and C#. Led Ancient Times prototype project as Scrum Master and game developer, facilitating 10 sprints and delivering key milestones on schedule within 3 months. Coordinated task prioritization and planning across departments in an agile environment based on resources, deadlines, and required features. Co-developed four games using Unity Game Engine, including a multiplayer card game, iBaloot. Wrote reusable code adhering to TDD, SOLID, OO design, and pair programming. Led capacity planning efforts to ensure efficient team utilization and successful project delivery as a Scrum Master. Demonstrated empathy while training new and junior developers on office protocols and best practices. Applied localization and translation best practices to enhance game accessibility and market reach for a global audience.
Software Engineer at Bibliotheca Alexandrina
August 3, 2015 - May 15, 2017
Directed the digitization of over 30 HR and IT ticketing systems. Created web applications for Bibliotheca Alexandrina's content management system using Documentum XCP 1.x, XCP 2.x, SharePoint 2013, and Microsoft SQL server. Developed and documented innovative troubleshooting solutions for the support team knowledge base. Enhanced system performance through proactive adjustments and bug fixes. Modified existing web applications to correct coding errors, upgrade interfaces and improve overall performance. Communicated project updates to customers, gathered feedback, and resolved concerns directly. Created technical manuals for systems implemented.

Education

Bachelor of Computer Engineering at Alexandria University
July 1, 2009 - July 1, 2014
Diploma in Computer Software Engineering at Information Technology Institute (ITI)
September 1, 2014 - July 1, 2015

Qualifications

Certified Professional Scrum Master
January 1, 2023 - June 19, 2026
Agile Leadership
January 1, 2023 - June 19, 2026
Agile Coaching
January 1, 2023 - June 19, 2026
Burn Down Metrics
January 1, 2023 - June 19, 2026
Sprint Planning
January 1, 2023 - June 19, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert