Süleyman Erener
I’m Süleyman Erener, an Industrial Design student focused on user-centered product development and 3D-driven design communication.
About
I’m Süleyman Erener, an Industrial Design student focused on user-centered product development and 3D-driven design communication. I enjoy turning concepts into clear, functional visual work—ranging from hard-surface and vehicle modeling to environment/level-ready assets and print-ready geometry.
I like combining creative 3D workflows (Blender with procedural/Geometry Nodes) with parametric CAD (Fusion 360) to support rapid prototyping and technically accurate documentation. I’m currently looking for remote opportunities across Europe where I can contribute both organic/creative 3D production and practical CAD design, while continuing to grow my skills through real production feedback.
- 5 years' experience
- Joined August 2026
Languages
- EnglishAdvanced
Industry experience
- Manufacturing
- Professional Services
- Computers & Electronics
- Gaming
- Media & Entertainment
Work experience· 5 roles
Supported the team in developing a mobile game prototype from concept to a playable build. Assisted with the production workflow and contributed to making the prototype functional and review-ready within the development process.
Supported production workflow and assisted with basic technical documentation. Contributed to day-to-day operational tasks while learning practical processes from the production environment.
Created 3D models optimized for 3D printing by preparing clean geometry, ensuring proper wall thickness, and considering assembly fit. Produced restaurant menu/signage assets and functional components such as a soap dish and an add-on component for a medication dispensing machine. Delivered print-ready files (e.g., STL/STEP) and iterated models based on feedback to meet production requirements.
Education
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