Hi, I’m John Hay Supetran, an XR/VR developer and educator with a strong background in Unity 3D, Blender, AR/VR training, and developer outreach. I’ve led workshops, built XR communities, and delivered end-to-end immersive solutions for startups, government agencies, and universities. I’m passionate about turning ideas into prototypes and mentoring the next generation of developers through hands-on sessions and collaborations. Over the years I’ve worked across roles from developer to product and operations leadership, translating technical concepts into accessible experiences while driving adoption of immersive technologies. I enjoy collaborating with cross-functional teams to design, build, and deploy impactful XR solutions that solve real-world problems.

John Hay Supetran

Hi, I’m John Hay Supetran, an XR/VR developer and educator with a strong background in Unity 3D, Blender, AR/VR training, and developer outreach. I’ve led workshops, built XR communities, and delivered end-to-end immersive solutions for startups, government agencies, and universities. I’m passionate about turning ideas into prototypes and mentoring the next generation of developers through hands-on sessions and collaborations. Over the years I’ve worked across roles from developer to product and operations leadership, translating technical concepts into accessible experiences while driving adoption of immersive technologies. I enjoy collaborating with cross-functional teams to design, build, and deploy impactful XR solutions that solve real-world problems.

Available to hire

Hi, I’m John Hay Supetran, an XR/VR developer and educator with a strong background in Unity 3D, Blender, AR/VR training, and developer outreach. I’ve led workshops, built XR communities, and delivered end-to-end immersive solutions for startups, government agencies, and universities. I’m passionate about turning ideas into prototypes and mentoring the next generation of developers through hands-on sessions and collaborations.

Over the years I’ve worked across roles from developer to product and operations leadership, translating technical concepts into accessible experiences while driving adoption of immersive technologies. I enjoy collaborating with cross-functional teams to design, build, and deploy impactful XR solutions that solve real-world problems.

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Language

English
Fluent

Work Experience

VR Philippines University Ambassador / Developer Relations Volunteer at VR Philippines University
August 1, 2017 - September 9, 2025
Lead XR development workshops and developer outreach to universities and institutions. Fostered XR community growth through local initiatives and events.
VR Philippines University Ambassador / Developer Relations Volunteer at VR Philippines University
December 1, 2016 - Present
Lead XR development workshops and developer outreach to universities and institutions. Fostered XR community growth through local initiatives and events.
Game Developer at Fandom Inc.
November 1, 2018 - September 9, 2025
Developed 2D games using Unity 3D. Rookie of the Year 2021 Award.
VR/AR Consultant at Avinnovz Technologies
August 31, 2019 - September 9, 2025
Consultant for Mobile VR project for a government agency. Worked on end-to-end of the project development.
VR/AR Consultant at Advance Solution Inc.
April 30, 2019 - September 9, 2025
Consultant for AR marketing project, led the project development to make sure it will work as expected along with the deadline given.
XR Developer at Haraya Learning Innovations
February 28, 2021 - September 9, 2025
Started as a developer , developing 3D apps using Unity 3D to create AR/VR apps .
Product Manager at Haraya Learning Innovations
February 28, 2021 - September 9, 2025
Promoted to Product Manager and lead the Design, Content and Development workflow .
General Manager at Haraya Learning Innovations
February 28, 2021 - September 9, 2025
Transitioned as a General Manager as the startup grew ex panding the business , customer relations and also taking part of the startup growth .
Part-time Academic Instructor at CIIT College of Arts and Technology
February 28, 2021 - September 9, 2025
Taught game development subjects : intro to game development, computer graphics programming, advance game design
Senior Application Consultant, xR Operations at Grundfos
March 1, 2021 - Present
Maintained and deployed XR Training solutions on different headsets using device management and other tools across the company. Built and maintained an internal XR Knowledge base for enterprise wide-use. Conducted product research by conducting vendor interviews and test sessions and create data centric reports for decision making. Collaborating on enterprise architecture initiatives using LeanIX to map, manage, and optimize xR-related IT landscapes and application portfolios. Facilitating and engaging directly to stakeholders across the company to ideate, develop, and deploy immersive solutions that will help improve their function and offerings.
University Ambassador / Developer Relations Volunteer at VR Philippines
April 1, 2016 - Present
Led XR development workshops and developer outreach to universities and institutions. Fostered XR community growth through local initiatives and events. Proficient with Unity 3D, Blender, Photoshop, Python, Power BI, Microsoft tools, Copilot/AI and Prompt Engineering, Git, rapid prototyping, Meta Quest, and Adobe XD.
Game Developer at Fandom Inc.
November 1, 2018 - September 9, 2025
Developed 2D games using Unity 3D. Recognized as Rookie of the Year 2021.
VR/AR Consultant at Avinnovz Technologies
August 1, 2019 - September 9, 2025
Consulted on Mobile VR projects for a government agency, handling end-to-end development from ideation to delivery.
VR/AR Consultant at Advance Solution Inc.
April 1, 2019 - September 9, 2025
Consultant for AR marketing projects; built the team and led project development to meet deadlines.
General Manager / Product Manager / XR Developer at Haraya Learning Innovations
February 28, 2021 - September 9, 2025
Started as a Unity 3D XR developer creating AR/VR apps; promoted to Product Manager to lead design, content, and development workflow; transitioned to General Manager to drive business growth and customer relations.
Part-time Academic Instructor at CIIT College of Arts and Technology
February 1, 2021 - September 9, 2025
Taught game development subjects: intro to game development, computer graphics programming, and advanced game design.
Senior Application Consultant, XR Operations at Grundfos
March 1, 2021 - Present
Maintained and deployed XR training solutions on multiple headsets; built an internal XR knowledge base; conducted vendor interviews and tests; produced data-centric reports for decision making; collaborated on enterprise architecture initiatives using LeanIX to map and optimize XR IT landscapes and portfolios; engaged stakeholders to ideate, develop, and deploy immersive solutions.
VR Philippines University Ambassador / Developer Relations Volunteer at VR Philippines
April 1, 2016 - August 1, 2017
Led XR development workshops and developer outreach to universities and institutions. Fostered XR community growth through local initiatives and events.
VR Philippines University Ambassador / Developer Relations Volunteer at VR Philippines
December 1, 2016 - Present
Led XR development workshops and developer outreach to universities and institutions. Fostered XR community growth through local initiatives and events.
General Manager / Product Manager / XR Developer at Haraya Learning Innovations
April 1, 2019 - February 1, 2021
Started as a developer, building 3D AR/VR apps in Unity 3D; promoted to Product Manager overseeing Design, Content and Development workflows; transitioned to General Manager to scale the startup and drive customer relations and growth.
VR/AR Consultant at Avinnovz Technologies
May 1, 2018 - August 1, 2019
Consultant for Mobile VR projects for a government agency; led end-to-end project development.
Part-time Academic Instructor at CIIT College of Arts and Technology
January 1, 2020 - February 1, 2021
Taught game development, computer graphics programming, and advanced game design.

Education

BS Computer Science at Technological University of the Philippines
January 11, 2030 - April 1, 2017
BS Computer Science at Technological University of the Philippines
January 11, 2030 - April 1, 2017
Bachelor of Science in Computer Science at Technological University of the Philippines
January 11, 2030 - April 1, 2017

Qualifications

Rookie of the Year 2021
January 1, 2021 - September 9, 2025
Best VR Application Award
January 1, 2016 - September 9, 2025
Most Innovative use of VR
January 1, 2016 - September 9, 2025
1st Place Globe Hack-for-a-nation 2016
January 1, 2016 - September 9, 2025
2nd Place Globe Hack-for-a-nation 2017
January 1, 2017 - September 9, 2025
Rookie of the year 2021 Award
January 1, 2021 - December 31, 2021
Grundfos IBM Bluemix Hackathon 2016 4th Runner-up
January 1, 2016 - December 31, 2016
NASA Space Apps Challenge 2016 Best in Mission Concept
January 1, 2016 - December 31, 2016
Philippine Mobile VR Jam 2016 Over all Winner
January 1, 2016 - December 31, 2016
Best VR Application Award Most Innovative use of VR
January 1, 2016 - December 31, 2016
Globe: Hack-for-a-nation 2016 1st place / Winner
January 1, 2016 - December 31, 2016
Fullwave Tech & Startups Hackathon Hackathon Winner
January 1, 2017 - December 31, 2017
Globe: Hack-for-a-nation 2017 3rd place
January 1, 2017 - December 31, 2017

Industry Experience

Software & Internet, Education, Government, Professional Services, Media & Entertainment, Gaming