Hi, I'm Suraj Behede. I’m a senior 3D modeler with over 13 years of experience specializing in hard-surface modeling, texturing, shading, and Unreal Engine. I design high‑resolution environments and assets for games, feature films, and animated series, and I enjoy building clean pipelines that boost production efficiency. I thrive in team settings, lead and mentor artists, and stay hands-on with tools like Autodesk Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, and even Generative AI art to expand creative possibilities from concept to shot finalization.

Suraj Behede

Hi, I'm Suraj Behede. I’m a senior 3D modeler with over 13 years of experience specializing in hard-surface modeling, texturing, shading, and Unreal Engine. I design high‑resolution environments and assets for games, feature films, and animated series, and I enjoy building clean pipelines that boost production efficiency. I thrive in team settings, lead and mentor artists, and stay hands-on with tools like Autodesk Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, and even Generative AI art to expand creative possibilities from concept to shot finalization.

Available to hire

Hi, I’m Suraj Behede. I’m a senior 3D modeler with over 13 years of experience specializing in hard-surface modeling, texturing, shading, and Unreal Engine. I design high‑resolution environments and assets for games, feature films, and animated series, and I enjoy building clean pipelines that boost production efficiency.

I thrive in team settings, lead and mentor artists, and stay hands-on with tools like Autodesk Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, and even Generative AI art to expand creative possibilities from concept to shot finalization.

See more

Language

English
Fluent
Hindi
Fluent
Marathi (Marāṭhī)
Fluent

Work Experience

Sr. Modeler at Dneg Animation
October 1, 2024 - Present
Designed high-resolution environments, props, and hard-surface models for CG projects. Completed organic and inorganic sculpting, texturing, and shot finalization.
Sr. Modeler at SPIN VFX
June 1, 2022 - September 30, 2024
Built vegetation, crowd assets, and concept-based environments. Contributed to Ant-Man & the Wasp: Quantumania, Monster High, Big George Foreman, Harold and the Purple Crayon.
Sr. Model TD at Dneg Media
April 1, 2021 - May 31, 2022
Developed highly detailed concept environments, solved creative and technical issues for team members and increased productivity. Delivered assets for The Battle at Lake Changjin, Star Trek: Picard S02, Citadel, Meg 2: The Trench, Witcher: Blood Origin, Haunted Mansion.
Lead/Sr. Modeler at MPC Mr. X Technicolor
February 1, 2016 - April 30, 2021
Directed a team of 8–10 artists, and trained new hires. Improved Pipeline by ingesting new tools and scripts into the process. Produced assets for Fantastic Beasts, Ghost in the Shell, Justice League, Aquaman, Dumbo, Shazam, Ad Astra, Dr. Dolittle, West Side Story.
Sr. Modeler at Assemblage Entertainment
September 1, 2014 - December 31, 2015
Created environments, props, and weapons for animated features. Projects: Arctic Dogs, Norm of the North, Swan Princess.
Jr. Modeler at I-Cube Design Pvt. Ltd.
June 1, 2012 - August 31, 2014
Produced architectural walkthroughs, product visualizations, props, and CG character models.
Sr. Modeler at Dneg Animation, Bangalore
October 1, 2024 - Present
Designed high-resolution environments, props, and hard-surface models for CG projects. Performed organic and inorganic sculpting, texturing, and shot finalization.
Sr. Modeler at SPIN VFX, Toronto
June 1, 2022 - September 1, 2024
Built vegetation, crowd assets, and concept-based environments. Contributed to Ant-Man & the Wasp: Quantumania, Monster High, Big George Foreman, Harold and the Purple Crayon.
Sr. Model TD at Dneg Media, Mumbai
April 1, 2021 - May 1, 2022
Developed highly detailed concept environments, solved creative and technical issues for team members and increased productivity. Delivered assets for The Battle at Lake Changjin, Star Trek: Picard S02, Citadel, Meg 2: The Trench, Witcher: Blood Origin, Haunted Mansion.
Lead/Sr. Modeler at MPC Mr. X Technicolor, Bangalore
February 1, 2016 - April 1, 2021
Directed a team of 8–10 artists, and trained new hires. Improved Pipeline by ingesting new tools and scripts into the process. Produced assets for Fantastic Beasts, Ghost in the Shell, Justice League, Aquaman, Dumbo, Shazam, Ad Astra, Dr. Dolittle, West Side Story.
Sr. Modeler at Assemblage Entertainment, Mumbai
September 1, 2014 - December 1, 2015
Created environments, props, and weapons for animated features. Projects: Arctic Dogs, Norm of the North, Swan Princess.
Jr. Modeler at I-Cube Design Pvt. Ltd., Mumbai
June 1, 2012 - August 1, 2014
Produced architectural walkthroughs, product visualizations, props, and CG character models.

Education

Bachelor’s Degree in Animation & Graphic Design at YCM Open University
January 1, 2020 - January 1, 2021
Diploma in Animation & Graphic Design (Environment & World Building) at Frameboxx Institute
January 1, 2008 - January 1, 2011
Bachelor’s Degree in Animation & Graphic Design at YCM Open University
January 1, 2020 - January 1, 2021
Diploma in Animation & Graphic Design (Environment & World Building) at Frameboxx Institute
January 1, 2008 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet