Available to hire
Hi, I’m Sushil K. Thakur, a Senior 3D Artist and Project Manager with 15+ years of experience delivering AR/VR, gaming, architectural visualization, and immersive experiences.
I excel at leading cross-functional teams, aligning creative vision with technical execution, and implementing AI-powered workflows that boost client satisfaction and production efficiency across Unity, Unreal Engine, and metaverse platforms.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Organic Modeling & Texturing Artist at Vedanta Studios
January 1, 2008 - May 1, 2008Created stylized textures and assets for video game characters showcased in studio portfolios.
• Led a small team producing 3D assets and animated walkthroughs for industrial clients
Project Manager at Mystic Mantra
June 1, 2008 - July 1, 2014• Delivered animated walkthroughs and AR visualizations for major real estate and e-learning clients.
• Led a 12-person team producing AR content for Pimentovision (UK), InStyle Magazine, and Hudson
Union Society.
• Developed AR content using D’Fusion and created international marketing materials
Project Manager at Code-X Technologies
July 1, 2014 - August 31, 2021Project Manager at Cubedots Pvt. Ltd.
August 16, 2021 - February 28, 2022• Managed a multidisciplinary team of 60+ designers and developers delivering interactive real estate
solutions.
• Oversaw projects valued between $1M–$10M USD for CuEngine Turkey.
• Delivered projects for major clients including Palm Hills Development, Tatweer Misr, Leptos, and Alya 4
Seasons.
Sr. 3D Artist at SimInsights, Inc
March 2, 2022 - November 1, 2022• Directed a distributed team of 6+ 3D artists to create AI-powered virtual humans and immersive
environments.
• Delivered custom 3D assets for clients including UCLA and Advanced Robotics for Manufacturing
(ARM).
• Oversaw project planning, task delegation, and cross-department coordination ensuring on-time delivery.• Maintained consistent stakeholder communication to align with evolving client objectives.
Sr. 3D Artist at XR Vizion
December 5, 2022 - January 1, 2025• Led development of AI-powered, photorealistic environments using Unity and Unreal Engine, increasing client engagement by 40%.
• Designed interoperable digital clothing for major metaverse platforms (Decentraland, Roblox, Sandbox, Ready Player Me, CLONEX), expanding virtual product offerings by 50%.
• Delivered AR clothing experiences for Snapchat, driving digital fashion visibility and brand recognition.
• Managed collaborations with high-profile clients like SEGA and Macy's, enhancing brand presence by 20%.
Sr. 3D Artist at Amazing Digi Pencil
January 1, 2025 - Present• Leading the development of interactive applications and immersive experiences in Unreal Engine and
Unity, with a focus on real-time performance optimization and high visual fidelity.
• Integrating assets from Maya, Max, CAD and Revit into Unreal Engine pipelines to deliver accurate,
production-ready environments and models.
• Spearheading the creation of AAA-quality game characters, environments, and architectural
visualizations for diverse industries, ensuring both technical precision and creative excellence.
• Collaborating with designers, developers, and stakeholders to align artistic vision with technical
execution, improving delivery speed and client satisfaction.
• Troubleshooting performance bottlenecks, implementing efficient workflows, and maintaining stability
across Unreal Engine projects.
• Providing mentorship and guidance to junior artists, fostering team growth and adherence to best
practices.
• Documenting production workflows, asset integration guidelines, and optimization techniques to support
scalable project development.
Sr. 3D Artist at Amazing Digi Pencil
January 1, 2015 - PresentLeading the development of interactive applications and immersive experiences in Unreal Engine and Unity, with a focus on real-time performance optimization and high visual fidelity. Integrating assets from Maya, Max, CAD and Revit into Unreal Engine pipelines to deliver accurate, production-ready environments and models. Spearheading the creation of AAA-quality game characters, environments, and architectural visualizations for diverse industries, ensuring both technical precision and creative excellence. Collaborating with designers, developers, and stakeholders to align artistic vision with technical execution, improving delivery speed and client satisfaction. Troubleshooting performance bottlenecks, implementing efficient workflows, and maintaining stability across Unreal Engine projects. Providing mentorship and guidance to junior artists, fostering team growth and adherence to best practices. Documenting production workflows, asset integration guidelines, and optimization techniq
Sr. 3D Artist at SimInsights, Inc.
March 1, 2022 - November 1, 2022Directed a distributed team of 6+ 3D artists to create AI-powered virtual humans and immersive environments. Delivered custom 3D assets for clients including UCLA and Advanced Robotics for Manufacturing (ARM). Oversaw project planning, task delegation, and cross-department coordination ensuring on-time delivery. Maintained consistent stakeholder communication to align with evolving client objectives.
Architectural Visualizer at Soft Tech Engineers and Computers
January 1, 2006 - August 1, 2006Designed 3D elevation models and CAD drawings for local construction projects. Managed estimation, valuation, and civil project scheduling. Supervised a 6-member AutoCAD drafting team.
Web Designer at Hyper Media Software Exports Pvt. Ltd.
August 1, 2005 - December 1, 2005Developed websites and interactive e-learning content for international clients. Created custom web content for UK and US markets.
Education
Professional's Diploma In 3D animation and Visual Effects at Maya Academy of Advanced Cinematics
February 1, 2009 - June 23, 2011Professional’s Diploma in 3D Animation and Visual Effects at Maya Academy of Advanced Cinematics
January 1, 2009 - January 1, 2009Bachelor of Arts at Vikram University, Govt. Sc. and Arts College, Ratlam
January 1, 2007 - January 1, 2007Qualifications
Certified in "AI for 3D Artists", Coursera
April 12, 2023 - April 30, 2023Certified in "Advanced AR Development"
August 30, 2023 - September 11, 2023AI for 3D Artists
January 1, 2023 - April 30, 2026Advanced AR Development
January 1, 2023 - April 30, 2026Industry Experience
Computers & Electronics, Media & Entertainment, Professional Services, Gaming, Software & Internet, Real Estate & Construction
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