Available to hire
Hi there! I’m Nicholas Swanson, a Senior 3D Animator with 9+ years of experience specializing in game cinematics and feature animation. I’m passionate about hand-key animation, FACs-based facial performance, mocap integration and cleanup, and delivering emotionally compelling characters under tight deadlines.
I thrive on cross-functional collaboration and consistently elevate production quality across feature films, television, and AAA games. I love solving technical challenges and optimizing workflows with directors, designers, and engineers to bring characters and scenes to life.
Experience Level
Language
English
Fluent
Work Experience
Senior Game Cinematic Animator at PlayStation (Remote)
August 1, 2025 - April 30, 2026Enhanced motion-capture data pipelines for AAA game cinematic production; delivered high-quality facial performances using FACs-based systems; created polished hand-key animation assets; collaborated with cross-functional teams to troubleshoot technical issues and maintain aggressive production timelines.
Remote 3D Animator at Agora Studios
January 1, 2024 - August 31, 2025Animated stylized hand-key poses for Epic Games’ Fortnite using Unreal Engine 5; ensured animation matched Fortnite’s distinctive visual style; collaborated across departments to deliver production-ready assets under tight deadlines.
Game Cinematics Animator at PlayStation (Remote)
May 1, 2021 - October 31, 2023Enhanced motion-capture data for AAA titles, produced expressive facial animation using FACS-based systems, delivered hand-key animation for characters, creatures, props, and vehicles; collaborated across teams to troubleshoot bugs and maintain animation quality; met tight production schedules while incorporating iterative feedback.
Feature Film Animator at Mikros Animation (Remote)
January 1, 2021 - March 31, 2021Produced high-quality hand-key character animation for feature films; animated expressive facial performances and complex dialogue sequences; contributed to character, prop, and vehicle animation; collaborated with other departments to resolve rig and scene issues while meeting deadlines.
Feature Film Animator at Cinesite
January 1, 2019 - March 31, 2020Delivered hand-key character animation for high-end feature films; animated nuanced facial expressions and mouth movements for dialogue-heavy sequences; created complex character, prop, and vehicle animations; maintained close communication with production and technical teams to uphold style consistency.
Television Animator at L'Atelier Animation
March 1, 2017 - December 31, 2018Produced hand-key animation for episodic television under demanding broadcast schedules; animated nuanced facial expressions and accurate lip-sync; created varied character, prop, and vehicle animations; collaborated with team to maintain high episodic quality.
Education
Certificate in Advanced Character Animation at Animate.net
May 1, 2013 - December 1, 2016Qualifications
Certificate in Advanced Character Animation
May 1, 2013 - December 1, 2016Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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