Hi there! I’m Nicholas Swanson, a Senior 3D Animator with 9+ years of experience specializing in game cinematics and feature animation. I’m passionate about hand-key animation, FACs-based facial performance, mocap integration and cleanup, and delivering emotionally compelling characters under tight deadlines. I thrive on cross-functional collaboration and consistently elevate production quality across feature films, television, and AAA games. I love solving technical challenges and optimizing workflows with directors, designers, and engineers to bring characters and scenes to life.

Nicholas Swanson

Hi there! I’m Nicholas Swanson, a Senior 3D Animator with 9+ years of experience specializing in game cinematics and feature animation. I’m passionate about hand-key animation, FACs-based facial performance, mocap integration and cleanup, and delivering emotionally compelling characters under tight deadlines. I thrive on cross-functional collaboration and consistently elevate production quality across feature films, television, and AAA games. I love solving technical challenges and optimizing workflows with directors, designers, and engineers to bring characters and scenes to life.

Available to hire

Hi there! I’m Nicholas Swanson, a Senior 3D Animator with 9+ years of experience specializing in game cinematics and feature animation. I’m passionate about hand-key animation, FACs-based facial performance, mocap integration and cleanup, and delivering emotionally compelling characters under tight deadlines.

I thrive on cross-functional collaboration and consistently elevate production quality across feature films, television, and AAA games. I love solving technical challenges and optimizing workflows with directors, designers, and engineers to bring characters and scenes to life.

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Language

English
Fluent

Work Experience

Senior Game Cinematic Animator at PlayStation (Remote)
August 1, 2025 - April 30, 2026
Enhanced motion-capture data pipelines for AAA game cinematic production; delivered high-quality facial performances using FACs-based systems; created polished hand-key animation assets; collaborated with cross-functional teams to troubleshoot technical issues and maintain aggressive production timelines.
Remote 3D Animator at Agora Studios
January 1, 2024 - August 31, 2025
Animated stylized hand-key poses for Epic Games’ Fortnite using Unreal Engine 5; ensured animation matched Fortnite’s distinctive visual style; collaborated across departments to deliver production-ready assets under tight deadlines.
Game Cinematics Animator at PlayStation (Remote)
May 1, 2021 - October 31, 2023
Enhanced motion-capture data for AAA titles, produced expressive facial animation using FACS-based systems, delivered hand-key animation for characters, creatures, props, and vehicles; collaborated across teams to troubleshoot bugs and maintain animation quality; met tight production schedules while incorporating iterative feedback.
Feature Film Animator at Mikros Animation (Remote)
January 1, 2021 - March 31, 2021
Produced high-quality hand-key character animation for feature films; animated expressive facial performances and complex dialogue sequences; contributed to character, prop, and vehicle animation; collaborated with other departments to resolve rig and scene issues while meeting deadlines.
Feature Film Animator at Cinesite
January 1, 2019 - March 31, 2020
Delivered hand-key character animation for high-end feature films; animated nuanced facial expressions and mouth movements for dialogue-heavy sequences; created complex character, prop, and vehicle animations; maintained close communication with production and technical teams to uphold style consistency.
Television Animator at L'Atelier Animation
March 1, 2017 - December 31, 2018
Produced hand-key animation for episodic television under demanding broadcast schedules; animated nuanced facial expressions and accurate lip-sync; created varied character, prop, and vehicle animations; collaborated with team to maintain high episodic quality.

Education

Certificate in Advanced Character Animation at Animate.net
May 1, 2013 - December 1, 2016

Qualifications

Certificate in Advanced Character Animation
May 1, 2013 - December 1, 2016

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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