An enthusiastic Game Developer with almost 3 years of experience in the gaming industry, primarily using PhaserJS, PixiJS, and Construct 3. Focused on creating responsive, hyper-casual games ranging from endless platformers to puzzles and board games. I've collaborated effectively with 2D artists and animators to create game-specific assets that enhance the overall gaming experience. I engineered AI systems for classic board games, enabled seamless multiplayer play via real-time protocols, and I am eager to learn and apply new knowledge to deliver engaging, polished gaming experiences.

Swarnav Karmakar

An enthusiastic Game Developer with almost 3 years of experience in the gaming industry, primarily using PhaserJS, PixiJS, and Construct 3. Focused on creating responsive, hyper-casual games ranging from endless platformers to puzzles and board games. I've collaborated effectively with 2D artists and animators to create game-specific assets that enhance the overall gaming experience. I engineered AI systems for classic board games, enabled seamless multiplayer play via real-time protocols, and I am eager to learn and apply new knowledge to deliver engaging, polished gaming experiences.

Available to hire

An enthusiastic Game Developer with almost 3 years of experience in the gaming industry, primarily using PhaserJS, PixiJS, and Construct 3. Focused on creating responsive, hyper-casual games ranging from endless platformers to puzzles and board games.

I’ve collaborated effectively with 2D artists and animators to create game-specific assets that enhance the overall gaming experience. I engineered AI systems for classic board games, enabled seamless multiplayer play via real-time protocols, and I am eager to learn and apply new knowledge to deliver engaging, polished gaming experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Bengali
Intermediate
Hindi
Intermediate

Work Experience

HTML5 Game Developer at Red Apple Technologies
October 1, 2022 - Present
Developed and implemented a diverse range of hyper-casual games, including puzzle, sorting, level-based, and endless gameplay mechanics. Implemented advanced animations using Spine and GSAP to create visually stunning effects. Engineered responsive, real-time multiplayer experiences using Socket technology. Collaborated effectively with 2D artists and animators to create game-specific assets that enhance the overall gaming experience. Developed intelligent bots for board games, contributing to engaging gameplay and improved user interaction. Eager to learn and apply new knowledge to create engaging and polished gaming experiences.

Education

B.Tech in Civil Engineering at Netaji Subhash Engineering College, Kolkata, India
January 11, 2030 - March 24, 2026
Higher Secondary Certificate (HSC) – Pure Science Stream at Swami Pranabananda Vidya Pit, Kolkata, India
January 11, 2030 - March 24, 2026
B.Tech in Civil Engineering at Netaji Subhash Engineering College, Kolkata
January 11, 2030 - March 29, 2026
Higher Secondary Certificate (HSC) at Swami Pranabananda Vidya Path, Kolkata
January 11, 2030 - March 29, 2026
B.Tech in Civil Engineering at Netaji Subhash Engineering College
January 11, 2030 - March 29, 2026
Higher Secondary Certificate (HSC), Pure Science Stream at Swami Pranabananda Vidyapith Kolkata
January 11, 2030 - March 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment