Syed Taqi Aqueeuddin
I’m a Senior Unity Gameplay Developer and Gameplay Engineer with 7+ years of experience building and shipping commercial mobile games on both Android and iOS using Unity and C#.
About
I’m a Senior Unity Gameplay Developer and Gameplay Engineer with 7+ years of experience building and shipping commercial mobile games on both Android and iOS using Unity and C#. I specialize in gameplay architecture and scalable systems—things like player controllers, combat, inventory, quests, progression, economy, tournaments, battle/season pass features, and UI—while keeping code clean and maintainable with SOLID principles, OOP, and modern patterns like dependency injection and observer/service-oriented approaches.
I’ve also owned complex live-ops gameplay for a production mobile title as the sole Unity developer, partnering closely with backend engineers to deliver backend-driven content and configurable features (via REST APIs and JSON-driven configs) without requiring frequent client updates. I care a lot about performance and stability across devices, using Unity and Memory Profilers, object pooling, async/await, and coroutines, and I’ve integrated core platform services such as Firebase, Unity Analytics, Google Play Services, Apple Sign In, authentication, push notifications, and relevant monetization/engagement systems.
- 8 years' experience
- Joined September 2026
Languages
- EnglishAdvanced
- HindiAdvanced
- UrduFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Hyderabad, India
Work experience· 4 roles
Served as the sole Unity developer for The Lost Tower, owning gameplay architecture, feature implementation, debugging, optimization, and production support. Designed and implemented scalable gameplay systems for Season Pass, player progression, upgrade systems, economy, tournaments, rewards, and backend-driven LiveOps content. Built reusable gameplay architecture using SOLID principles, dependency injection, and service locator to improve maintainability and speed up future feature development. Integrated authentication, progression, rewards, economy, tournament, and live-ops REST APIs using JSON-driven configuration, and collaborated with backend engineers to deliver configurable features without client updates. Integrated Firebase, Unity Analytics, Google Play Services, Apple Sign In, ads, push notifications, and other platform services. Optimized performance using Unity Profiler, Memory Profiler, object pooling, async/await, and coroutines across Android and iOS.
Developed foundational gameplay systems for an MVP underwater survival game, including player movement, combat, AI, inventory, and reusable gameplay frameworks. Collaborated with designers and artists to prototype, iterate, and refine game mechanics. Supported Agile development through debugging, sprint planning, and feature implementation.
Designed a reusable Observer Pattern communication framework enabling loosely coupled gameplay, UI, and backend systems across multiple commercial Unity projects. Architected a modular client-side REST API framework with API managers, service layers, route definitions, and strongly typed request/response models. Built gameplay systems including AI, combat, player controllers, inventory, quests, dialogue, progression, save systems, and UI. Integrated PlayFab, Unity Analytics, advertisements, and backend services for player progression and live functionality. Built reusable ScriptableObject-driven systems following SOLID principles to improve scalability and code quality. Mentored junior developers through code reviews, technical guidance, sprint planning, estimation, and client collaboration.
Education
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