Hi, I’m Rocky Savoeung, a passionate game developer. I have extensive experience programming gameplay mechanics, AI systems, and collaborating with artists and designers to bring gaming projects to life. I enjoy creating engaging and accessible games, especially focusing on gameplay and player progression systems.
I have led programming efforts on team projects and developed solo projects that combine programming with creative design. With a strong foundation in C#, C++, and Lua, and proficiency using Unity and 3D modeling tools such as 3DS Max and Blender, I am eager to contribute to innovative game development teams and continue growing my skills in AI and gameplay programming.
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