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Sze Hiu Yeung

Available to hire

Unity Developer specializing in gameplay programming, systems architecture, and optimization.

About

Unity Developer specializing in gameplay programming, systems architecture, and optimization. Experienced with Unity and Unreal 2D/3D development, C#, Blueprint, object-oriented design, ScriptableObjects, custom data systems, AI behaviors, and performance-focused workflows. Strong understanding of object pooling, memory-conscious development, input systems, and scalable code architecture. Developed multiple Unity and Unreal projects featuring custom gameplay systems, UI frameworks, localization support, and AI-driven mechanics.

  • 1 year's experience
  • Joined May 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience

Programmer · Bedtime RebellionJun 2025 – Present · 1 yr 6 mos

Built a physics-based interaction system enabling grabbing, rotating, dropping, and throwing objects with smooth, stable behavior using Blueprints; implemented a Gameplay Tag–based state system to track held objects and streamline communication across gameplay logic; utilized Physics Handle components with Continuous Collision Detection (CCD) to ensure glitch-free movement and prevent tunneling during fast rotations and throws.

Programmer · The ArchivesMar 2025 – Present · 1 yr 9 mos

Designed and implemented a blind enemy AI that navigates the environment solely through player-generated noise, creating sound-driven stealth gameplay; built a crouch stamina system to add tension and prevent infinite stealth; programmed player’s camera to turn toward the enemy upon capture.

Education

Bachelor of Arts in Digital Media Game Design; Minor in Computer Science · University of Central Florida2021 – 2026

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