Hi, I’m Mateus Nunes Marcelino, a Computer Engineering graduate with a multidisciplinary profile that blends technical rigor with creative exploration. I enjoy turning ideas into functional, well-structured solutions, especially in game development, animation, and visual design. I have hands-on experience with Unreal Engine, C++, Blender, and After Effects, and I’m known for fast learning and adapting to new contexts. I’m a collaborative team player who thrives on turning concepts into polished experiences and delivering high-performance projects.

Mateus Nunes Marcelino

Hi, I’m Mateus Nunes Marcelino, a Computer Engineering graduate with a multidisciplinary profile that blends technical rigor with creative exploration. I enjoy turning ideas into functional, well-structured solutions, especially in game development, animation, and visual design. I have hands-on experience with Unreal Engine, C++, Blender, and After Effects, and I’m known for fast learning and adapting to new contexts. I’m a collaborative team player who thrives on turning concepts into polished experiences and delivering high-performance projects.

Available to hire

Hi, I’m Mateus Nunes Marcelino, a Computer Engineering graduate with a multidisciplinary profile that blends technical rigor with creative exploration. I enjoy turning ideas into functional, well-structured solutions, especially in game development, animation, and visual design.

I have hands-on experience with Unreal Engine, C++, Blender, and After Effects, and I’m known for fast learning and adapting to new contexts. I’m a collaborative team player who thrives on turning concepts into polished experiences and delivering high-performance projects.

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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Developer at Petit Fabrik
July 1, 2021 - January 1, 2026
Designed and refined levels with a focus on Level and Game Design; Developed cinematic scenes using Sequencer, including camera direction, animation, and lighting composition; Implemented gameplay mechanics using Blueprints and C++, ensuring performance and stability; Collaborated in the creation and integration of animations and 3D assets into the project pipeline; Solved technical challenges, optimized workflows, and directly contributed to overall game performance improvements.

Education

Diploma in IT at Instituto Federal do Amazonas
January 1, 2016 - December 31, 2018
Bachelor’s Degree: Computer Engineering at Faculdade Metropolitana de Manaus
January 1, 2019 - December 1, 2023

Qualifications

Git e GitHub do básico ao avançado
March 1, 2022 - February 20, 2026
Master Motion Design
January 11, 2030 - November 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education