Portfolio Website: _Website not available. Sign in: https://www.twine.net/signup_ I'm Taehwan Ryu, a Product Designer specializing in 3D visualization and concept development. With a background in industrial design, I turn insights into production-ready assets and live, real-time environments. I collaborate across cross-functional teams, leveraging Unreal Engine 5, Rhino 3D, and Maya, and I’m currently studying Digital Creative at Hyper Island in Stockholm to push the boundaries of design and technology.

Taehwan Ryu

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Portfolio Website: _Website not available. Sign in: https://www.twine.net/signup_ I'm Taehwan Ryu, a Product Designer specializing in 3D visualization and concept development. With a background in industrial design, I turn insights into production-ready assets and live, real-time environments. I collaborate across cross-functional teams, leveraging Unreal Engine 5, Rhino 3D, and Maya, and I’m currently studying Digital Creative at Hyper Island in Stockholm to push the boundaries of design and technology.

Available to hire

Portfolio Website: Website not available. Sign in: https://www.twine.net/signup
I’m Taehwan Ryu, a Product Designer specializing in 3D visualization and concept development. With a background in industrial design, I turn insights into production-ready assets and live, real-time environments.
I collaborate across cross-functional teams, leveraging Unreal Engine 5, Rhino 3D, and Maya, and I’m currently studying Digital Creative at Hyper Island in Stockholm to push the boundaries of design and technology.

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Language

Korean
Fluent
English
Fluent
Japanese
Intermediate
Chinese
Intermediate

Work Experience

3D Scene Creator at Mono Motion
November 1, 2023 - Present
Orchestrated the development of interactive 3D environments for real-time simulations using Unreal Engine 5, coordinating cross-functional teams to refine production-ready assets and narratives. Drove a 22% increase in design-to-production efficiency and ensured adherence to technical specs and client expectations.
Sales Associate (Seasonal) at Swedish Gift Store
August 1, 2024 - March 31, 2025
Leveraged fluency in English, Korean, and Japanese to convey technical product narratives for international tour groups. Contributed to a 35% increase in Dala Horse sales while executing daily retail operations and maintaining high customer satisfaction.
Freelance Designer & Consultant at Self-Employed
June 1, 2020 - October 1, 2023
D evised high-quality 3D renderings and storyboards for international clients, oversaw complete project lifecycles, and maintained a 100% on-time delivery rate for complex specifications. Conceptualized product ideas aligned with emerging market trends, contributing to a stronger brand presence for clients.
Concept Designer at Audi Design Competition
January 1, 2017 - January 1, 2017
Collaborated with Audi’s design team to create accessible vehicle concepts, improving user experience metrics and earning a top-tier project ranking in a competitive design challenge.
Social Service Agent at Republic of Korea Military Service
March 1, 2019 - April 2, 2021
Supervised safety and development of children in a public service capacity, maintaining a 100% safety record while mediating complex interpersonal dynamics in high-energy environments. Directed daily logistics and educational activities, ensuring all programs were executed with compliance to strict regulatory guidelines.
3D Scene Creator at Mano Motion
November 1, 2023 - Present
Orchestrated the development of interactive 3D environments for real-time simulations using Unreal Engine 5, culminating in a 22% increase in design-to-production efficiency. Facilitated collaboration with cross-functional teams to refine product environments based on user feedback, achieving a 95% internal satisfaction rate. Engineered precise assets using Rhino 3D and Maya, ensuring 100% adherence to technical specifications for Isaac Sim integration.
Freelance Designer & Consultant at Self-Employed (Freelance Designer & Consultant)
June 1, 2020 - October 1, 2023
Designed high-quality 3D renderings and storyboards that accelerate client project approvals by 25%. Oversaw complete project lifecycles for international clients, maintaining a 100% on-time delivery rate for complex specifications. Conceptualized product ideas aligned with emerging market trends, contributing to a 20% enhanced brand presence for clients.
3D Scene Creator at Mano Motion
November 1, 2025 - Present
Developed interactive 3D environments for real-time simulations using Unreal Engine 5; built precision product assets in Rhino 3D and Maya to exact engineering specifications; iterated environments based on stakeholder feedback to achieve high internal satisfaction.
Freelance Product Designer & Consultant at Self-Employed
June 1, 2020 - October 1, 2023
Produced high-fidelity 3D renderings and concept storyboards for international clients; managed full project lifecycles from brief to delivery; developed product concepts informed by market trends to strengthen client brand positioning.

Education

Industrial Design at Higher Institutions, Stockholm
January 1, 1999 - December 31, 2003
Industrial Design at College for Creative Studies, Stockholm
March 1, 2000 - March 1, 2004
Sketch Design Program at Academy of Design, Korea
January 1, 2016 - December 31, 2019
CS50 for Business at Harvard Extension School
April 1, 2026 - April 27, 2026
Higher Education in Digital Creative at Hyper Island
August 1, 2024 - April 27, 2026
Industrial Design at College for Creative Studies, Detroit
January 1, 2017 - December 31, 2022
Sketch Design Program at Academy of Design, Korea
January 1, 2016 - January 1, 2019
Higher Education in Digital Creative at Hyper Island
August 1, 2024 - May 27, 2026
CS150 Business at Harvard EDX
April 1, 2026 - May 27, 2026
Industrial Design Studies at College for Creative Studies
August 1, 2017 - March 1, 2022
Sketch Design Program at Academy of Design
February 1, 2016 - March 1, 2019

Qualifications

CS50 for Business
April 1, 2026 - April 27, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Manufacturing
    paper Mano Motion work

    Mano Motion is a deep-tech leader in AI-based hand-tracking and gesture recognition. As a 3D Scene Creator, my role was to architect the interactive environments where this cutting-edge technology is simulated and refined. I served as the bridge between high-fidelity industrial design and the rigorous technical requirements of real-time simulation engines like Unreal Engine 5.

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    paper Smart desk

    A full product visualization project for a connected classroom workstation concept, produced entirely in Maya and Unreal Engine 5. The project traces the complete pipeline from early wireframe geometry through to final photorealistic renders across multiple environments.
    The 3D work covers two functional configurations, a flat tablet mode and an angled typewriter mode, with particular attention to the aluminium frame, surface transitions, and screen materiality. Lighting was developed across multiple scene contexts including a dramatic single-light studio setup, a warm classroom environment with natural window light, and a lifestyle setting with herringbone oak flooring.
    Renders were produced at cinematic resolution with careful composition to communicate both the product’s precision craftsmanship and its real-world scale and presence in a learning environment.

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    paper FIXR: Ending the Era of the Disposable

    Can’t load the page directly since it requires JavaScript. But I already read the full FIXR PDF you uploaded earlier in our conversation, so I have everything I need.
    Here is the description:

    FIXR: Ending the Era of the Disposable
    A product design and systems concept addressing one of the most overlooked problems in the sustainability space. Global e-waste totals 62 million tons annually, with 30.9 million tons coming from small equipment discarded due to minor, fixable mechanical failures. FIXR proposes a platform that replaces the broken part economy with a digital one.
    The concept centers on a visual-first mobile application that uses computer vision and AI to identify broken components from a photograph, match them against a community-sourced database of digital twins, and route a verified STL file to a local 3D print hub for production. No technical vocabulary required, no expensive shipping, no new device needed.
    The project covers the full concept development pipeline from macro problem framing and market research through to product naming, brand voice, business model, app interface design, and system architecture. The FIXR manifesto captures the brand position: transitioning society from a purchase-and-discard economy to a print-and-maintain one.

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