I’m a Unity game developer with hands-on experience in developing and shipping mobile simulation and multiplayer games. I progressed from internship to core developer roles across product-based and client-based studios, with a strong focus on Unity 2D/3D, C# programming, AI systems, vehicle physics, and Photon PUN 2 multiplayer integration.
I’ve shipped titles like Real Car Driving, Moto Bike Simulator, and Cat Granny Pranks Simulator. I focus on delivering optimized, scalable Unity projects, integrating assets, AI behaviors, and UI systems, and delivering feature-complete games on tight deadlines. I enjoy collaborating with teammates to create polished experiences.
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