I'm a Unity game developer with hands-on experience in developing and shipping mobile simulation and multiplayer games. I progressed from internship to core developer roles across product-based and client-based studios, with a strong focus on Unity 2D/3D, C# programming, AI systems, vehicle physics, and Photon PUN 2 multiplayer integration. I've shipped titles like Real Car Driving, Moto Bike Simulator, and Cat Granny Pranks Simulator. I focus on delivering optimized, scalable Unity projects, integrating assets, AI behaviors, and UI systems, and delivering feature-complete games on tight deadlines. I enjoy collaborating with teammates to create polished experiences.

Muhammad Talha

I'm a Unity game developer with hands-on experience in developing and shipping mobile simulation and multiplayer games. I progressed from internship to core developer roles across product-based and client-based studios, with a strong focus on Unity 2D/3D, C# programming, AI systems, vehicle physics, and Photon PUN 2 multiplayer integration. I've shipped titles like Real Car Driving, Moto Bike Simulator, and Cat Granny Pranks Simulator. I focus on delivering optimized, scalable Unity projects, integrating assets, AI behaviors, and UI systems, and delivering feature-complete games on tight deadlines. I enjoy collaborating with teammates to create polished experiences.

Available to hire

I’m a Unity game developer with hands-on experience in developing and shipping mobile simulation and multiplayer games. I progressed from internship to core developer roles across product-based and client-based studios, with a strong focus on Unity 2D/3D, C# programming, AI systems, vehicle physics, and Photon PUN 2 multiplayer integration.

I’ve shipped titles like Real Car Driving, Moto Bike Simulator, and Cat Granny Pranks Simulator. I focus on delivering optimized, scalable Unity projects, integrating assets, AI behaviors, and UI systems, and delivering feature-complete games on tight deadlines. I enjoy collaborating with teammates to create polished experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Unity Game Developer at Gam Empires
June 1, 2025 - September 6, 2025
Led gameplay systems and featured development for multiple mobile titles. Implemented scalable architecture, AI systems, and performance improvements across game projects.
Junior Unity Game Developer at Game Surge Studio
September 1, 2024 - September 6, 2025
Worked on client-based projects, contributing to gameplay logic, optimization, and asset integration. Collaborated with senior developers to deliver polished features under tight deadlines.
Intern - Unity Game Developer at Game Surge Studio
June 1, 2024 - September 6, 2025
Assisted in developing mobile games using Unity, focusing on basic mechanics and UI/UX integration. Gained hands-on experience with game physics, animation, and scripting in C#.
Game Developer at Game Empires Unity
June 1, 2025 - September 6, 2025
Led gameplay systems and featured development for multiple mobile titles. Implemented scalable architecture, AI systems, and performance improvements across game projects.
Unity Game Developer at Game Surge Studio
December 1, 2024 - September 6, 2025
Worked on client-based projects, contributing to gameplay logic, optimization, and asset integration. Collaborated with senior developers to deliver polished features under tight deadlines.
Intern - Unity Game Developer at Game Surge Studio
June 1, 2024 - September 6, 2025
Assisted in developing mobile games using Unity, focusing on basic mechanics and UI/UX integration. Gained hands-on experience with game physics, animation, and scripting in C#.
Intern - Unity Game Developer at Game Surge Studio
September 1, 2024 - September 6, 2025
Assisted in developing mobile games using Unity, focusing on basic mechanics and UI/UX integration. Gained hands-on experience with game physics, animation, and scripting in C#.
Unity Game Developer (Multiplayer) at Game Surge Studio
June 1, 2025 - Present
Developed multiplayer Unity game features and optimized performance; implemented Photon PUN 2 networking, game play logic, and UI systems; delivered production-ready mobile games with efficient memory usage.
Unity Game Developer at Game Empires
October 1, 2024 - December 31, 2024
Product-based Unity game development; built mobile simulation games with vehicle physics, AI systems, and optimization.
Unity Game Developer (Multiplayer) at Self-Employed / Freelancer
June 1, 2025 - Present
Developing and shipping multiplayer Unity games using C#, Photon PUN 2, and UI/AI systems; collaborating with cross-functional teams; optimizing network performance and integrating assets.
Intern Unity Game Developer at Game Surge Studio
July 1, 2024 - September 30, 2024
Assisted in developing mobile Unity games; integrated assets/animations, implemented basic gameplay systems and performance optimizations; contributed to feature-complete projects on time.
Game Developer at Gamer Empires
January 1, 2025 - June 1, 2025
Product-based Unity game development; implemented 2D/3D gameplay, multiplayer logic, AI systems, and vehicle physics; optimized performance and network stability under tight deadlines.
Drone Detection System (Project) at Self-Initiated Project
September 1, 2020 - June 1, 2024
Developed a drones detection system using Python, machine learning, deep learning and AI; built end-to-end pipeline and evaluated performance.
Intern - Unity Game Developer at Octal Lab Studio
September 1, 2020 - June 1, 2024
Built full game play systems for mobile simulation titles using Unity and C#. Worked on Real Car Driving, Moto Bike Simulator, and Cat Granny Pranks Simulator. Implemented vehicle physics, missions, AI systems, and mobile optimization. Integrated ads, in-app purchases, and analytics systems. Optimized performance, memory usage, and overall gameplay experience.
Unity Game Developer (Multiplayer) at Game Empires
September 1, 2024 - Present
Built full game play systems using Unity and C#. Integrated assets, animations, and prefabs into gameplay scenes. Implemented vehicle physics, AI behaviors, and mobile optimization. Led multiplayer development using Photon PUN 2 and ensured performance and scalability under tight deadlines.

Education

Bachelor of Computer Science at University of Lahore
September 1, 2020 - June 1, 2024
Bachelor of Computer Science at The University of Lahore
January 11, 2030 - April 17, 2026

Qualifications

Bachelor of Computer Science
January 11, 2030 - January 5, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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