I’m a concept artist and illustrator trained at 3D Sense Media School, specializing in visual development, character/prop design, and narrative-driven art, with a background in frontend development. I blend technical problem solving with emotional depth to create compelling, functional designs under tight deadlines.
I’ve developed concept art for personal projects like Cavern Explorers Club and The Last Messenger, and I have collaborated with gaming and advertising clients to deliver 2D character designs, props, backgrounds, and motion graphics that reinforce storytelling and brand identity.
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An Alternate Future CRPG Game Concept where you play The Messenger, one of the last of her kind, travelling through a memory eating fog in an alternate version of Mongolia/Eastern Europe.
![The Last Messenger Splash Art](https://www.twine.net/signin
The Last Messenger Character Design
![The Last Messenger Character Design](https://www.twine.net/signin
Character Design of another Messenger, as well as prop design of the Message Capsules transported in the game.
![Polina Character Design](https://www.twine.net/signin
Environment Shot of a Waystation Home Base
![Environment Shot of Hearthwood Waystation](https://www.twine.net/signin
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