Available to hire
I’m a Compositor passionate about crafting the final look of live-action and CG projects. I blend technical precision with a strong creative eye, focusing on seamless integration, color, and storytelling.
I’m highly proficient in Nuke (with scripting) and use After Effects, Mocha Pro, PFTrack, Maya, Unreal Engine, and Substance to deliver polished, cinematic shots. My CG pipeline understanding, from rendering to texturing, helps me problem-solve quickly and work efficiently with teams.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Compositor — Beauty & Retouching at Lady Gaga × Dolce & Gabbana – Runway Music Video
January 1, 2025 - PresentDelivered beauty compositing and skin retouching in Nuke for the official Lady Gaga × Dolce & Gabbana Runway music video. Performed frame-by-frame cleanup and paint work within a professional studio pipeline under tight delivery schedules.
Compositor — Beauty Retouching at Undisclosed Client (NDA)
January 1, 2025 - PresentExecuting beauty compositing and skin retouching in Nuke for a high-profile commercial currently under active NDA. Performing detailed frame-by-frame cleanup and paint work within a professional studio pipeline.
Compositor — Beauty Retouching at Haus Labs (Lady Gaga) Commercial
January 1, 2025 - PresentDelivered beauty and skin retouching composites in Nuke for a commercial campaign for Haus Labs, Lady Gaga's makeup brand. Maintained photorealism and colour accuracy across multiple shots, working within an ACES colour pipeline.
Compositor at Studio V1
November 1, 2024 - December 1, 2024Composited 11 shots in Nuke, integrating CG assets with live-action plates to commercial broadcast standards. Managed multi-channel EXR / AOV workflows and used Nuke's 3D system to position CG environments with accurate light matching. Executed 2D/3D tracking and rig removal (mechanical tape-pulls) with 2-hour turnaround per shot; delivered within 8-hour windows. Modeled and textured hero assets in Maya and Substance Painter (4K) for a 30-person production team.
VFX Artist — Virtual Production at Full Sail University
January 1, 2024 - PresentOn-set with LED volume and Unreal Engine 5 to deliver real-time background environments for a Halloween trailer production. Supported compositing and environment integration across in-camera VFX captures.
Compositor at Full Sail University – Cyborg Project
November 1, 2024 - December 1, 2024Integrated biomechanical CG chest assets into 4K live-action plates using multi-channel EXR workflows. Applied Mocha Pro planar tracking for 1:1 CG-to-actor movement; used localised warping to simulate realistic skin deformation. Built a custom extraction pipeline using HSV tools and Keyer nodes to overcome non-standard grey-screen plates.
Compositor at Full Sail University – Keying & Environment Replacement
September 1, 2024 - October 1, 2024Employed a double-key methodology (Keylight + IBK Gizmos) for core matte extraction and edge preservation on high-frequency green screen edges. Managed complex despill, manual masking, and hair detail recovery; performed a full 3D camera solve in Nuke to integrate a CG environment into moving footage. Executed high-detail paint-outs to remove tracking markers within intricate hair detail.
Education
Bachelor of Science, Computer Animation at Full Sail University
January 11, 2030 - December 1, 2024Qualifications
Industry Experience
Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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