Hi, I’m Tânia Gonçalves, a 3D artist and technical art lead with 16 years crafting high-fidelity real-time assets for aircraft, defence and visual simulation. I love turning complex requirements into scalable pipelines, mentoring the next generation of artists, and delivering immersive training environments using Unreal Engine 5 and Unity. Outside of work, I’m an 80s kid and a pop culture enthusiast who enjoys building reusable asset ecosystems and collaborating across multidisciplinary teams.
I am energized by the moment when innovation forces a complete rethink of a project, and I enjoy creating systems that scale with teams and programs. I’m fluent in Portuguese and English, and I’m passionate about sharing knowledge through documentation, training sessions and hands-on mentorship.
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