TG

Tânia Gonçalves

Available to hire

Hi, I’m Tânia Gonçalves, a 3D artist and technical art lead with 16 years crafting high-fidelity real-time assets for aircraft, defence and visual simulation.

About

Hi, I’m Tânia Gonçalves, a 3D artist and technical art lead with 16 years crafting high-fidelity real-time assets for aircraft, defence and visual simulation. I love turning complex requirements into scalable pipelines, mentoring the next generation of artists, and delivering immersive training environments using Unreal Engine 5 and Unity. Outside of work, I’m an 80s kid and a pop culture enthusiast who enjoys building reusable asset ecosystems and collaborating across multidisciplinary teams.

I am energized by the moment when innovation forces a complete rethink of a project, and I enjoy creating systems that scale with teams and programs. I’m fluent in Portuguese and English, and I’m passionate about sharing knowledge through documentation, training sessions and hands-on mentorship.

  • 16 years' experience
  • Joined May 2026

Industry experience

  • Media & Entertainment
  • Manufacturing
  • Education
  • Professional Services
  • Software & Internet

Work experience· 4 roles

3D Technical Artist · ETI Simulation & Engineering SolutionsMay 2014 – Present · 12 yrs 7 mos

Lead production of high-fidelity 3D assets and real-time environments for aeronautical and defence programmes, including Embraer KC-390, Legacy 550 and Super Tucano A-29, as well as combat vehicles, tanks and marine frigates. Architected end-to-end asset integration pipelines (models, materials, lighting, animation and environments) from source files to engine-ready deployment, reducing production time by ~25%. Designed real-time desktop, VR and MR training environments. Implemented performance optimization strategies (draw call reduction, LOD, occlusion culling, texture streaming) and applied Unreal Engine 5 material systems, dynamic lighting, PCG and Niagara VFX to create scalable, responsive environments.

Designer · Creative Ray GUN | Advertising, Design & CommunicationFeb 2014 – May 2014 · 4 mos

Branding, brand activation and editorial design for major clients including Nintendo, Durex and Scholl. Web design and development of landing pages (HTML/CSS, CMS, Joomla, WordPress). Storyboard development for video campaigns and production of client deliverables such as campaigns and editorial materials.

Designer · Oficina de PsicologiaApr 2013 – Sep 2014 · 1 yr 6 mos

Corporate identity, rebranding and medical editorial design. Exhibitions stand production (Greenfest, Festival IN). Webmaster and Web Designer for WordPress sites. Social media strategy and content management.

Designer · C.I.H. / IHB - International Hotel Business / NX HotelariaSep 2010 – May 2013 · 2 yrs 9 mos

Education

Postgraduate — Industrial & Product Design · IADE – Escola Superior de Design, Lisbon2010 – 2011
Bachelor's Degree — Design · IADE – Escola Superior de Design, Lisbon2007 – 2010
Vocational Secondary Education — Design Technologies (Graphic & Equipment Design) · E.S.F.M.P., Almada2003 – 2007

Certifications and awards· 7

Blender & Substance Painter2024
Unreal Engine 5.3 — Design2024
Adobe After Effects & Premiere2023
Unity2021 – 2022

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