Hi, I’m Tânia Gonçalves, a 3D artist and technical art lead with 16 years crafting high-fidelity real-time assets for aircraft, defence and visual simulation. I love turning complex requirements into scalable pipelines, mentoring the next generation of artists, and delivering immersive training environments using Unreal Engine 5 and Unity. Outside of work, I’m an 80s kid and a pop culture enthusiast who enjoys building reusable asset ecosystems and collaborating across multidisciplinary teams. I am energized by the moment when innovation forces a complete rethink of a project, and I enjoy creating systems that scale with teams and programs. I’m fluent in Portuguese and English, and I’m passionate about sharing knowledge through documentation, training sessions and hands-on mentorship.

Tânia Gonçalves

Hi, I’m Tânia Gonçalves, a 3D artist and technical art lead with 16 years crafting high-fidelity real-time assets for aircraft, defence and visual simulation. I love turning complex requirements into scalable pipelines, mentoring the next generation of artists, and delivering immersive training environments using Unreal Engine 5 and Unity. Outside of work, I’m an 80s kid and a pop culture enthusiast who enjoys building reusable asset ecosystems and collaborating across multidisciplinary teams. I am energized by the moment when innovation forces a complete rethink of a project, and I enjoy creating systems that scale with teams and programs. I’m fluent in Portuguese and English, and I’m passionate about sharing knowledge through documentation, training sessions and hands-on mentorship.

Available to hire

Hi, I’m Tânia Gonçalves, a 3D artist and technical art lead with 16 years crafting high-fidelity real-time assets for aircraft, defence and visual simulation. I love turning complex requirements into scalable pipelines, mentoring the next generation of artists, and delivering immersive training environments using Unreal Engine 5 and Unity. Outside of work, I’m an 80s kid and a pop culture enthusiast who enjoys building reusable asset ecosystems and collaborating across multidisciplinary teams.

I am energized by the moment when innovation forces a complete rethink of a project, and I enjoy creating systems that scale with teams and programs. I’m fluent in Portuguese and English, and I’m passionate about sharing knowledge through documentation, training sessions and hands-on mentorship.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

3D Technical Artist at ETI Simulation & Engineering Solutions
May 1, 2014 - Present
Lead production of high-fidelity 3D assets and real-time environments for aeronautical and defence programmes, including Embraer KC-390, Legacy 550 and Super Tucano A-29, as well as combat vehicles, tanks and marine frigates. Architected end-to-end asset integration pipelines (models, materials, lighting, animation and environments) from source files to engine-ready deployment, reducing production time by ~25%. Designed real-time desktop, VR and MR training environments. Implemented performance optimization strategies (draw call reduction, LOD, occlusion culling, texture streaming) and applied Unreal Engine 5 material systems, dynamic lighting, PCG and Niagara VFX to create scalable, responsive environments.
Designer at Creative Ray GUN | Advertising, Design & Communication
February 1, 2014 - May 1, 2014
Branding, brand activation and editorial design for major clients including Nintendo, Durex and Scholl. Web design and development of landing pages (HTML/CSS, CMS, Joomla, WordPress). Storyboard development for video campaigns and production of client deliverables such as campaigns and editorial materials.
Designer at Oficina de Psicologia
April 1, 2013 - September 1, 2014
Corporate identity, rebranding and medical editorial design. Exhibitions stand production (Greenfest, Festival IN). Webmaster and Web Designer for WordPress sites. Social media strategy and content management.
Designer at C.I.H. / IHB - International Hotel Business / NX Hotelaria
September 1, 2010 - May 1, 2013
Corporate identity, rebranding and editorial design. 3D modelling and photorealistic rendering of catering equipment. Corporate videos and animations. Web design across Flash+AS2, HTML+CSS, Joomla, WordPress.

Education

Postgraduate — Industrial & Product Design at IADE – Escola Superior de Design, Lisbon
September 1, 2010 - June 1, 2011
Bachelor's Degree — Design at IADE – Escola Superior de Design, Lisbon
October 1, 2007 - July 1, 2010
Vocational Secondary Education — Design Technologies (Graphic & Equipment Design) at E.S.F.M.P., Almada
September 1, 2003 - June 1, 2007

Qualifications

Blender & Substance Painter
February 1, 2024 - May 1, 2024
Unreal Engine 5.3 — Design
March 1, 2024 - May 1, 2024
Adobe After Effects & Premiere
June 1, 2023 - June 1, 2023
Unity
December 1, 2021 - March 1, 2022
3D Studio Max
October 1, 2019 - December 1, 2019
Adobe Illustrator
October 1, 2019 - May 6, 2026
Adobe Animate / AS3
May 1, 2017 - May 6, 2026

Industry Experience

Media & Entertainment, Manufacturing, Education, Professional Services, Software & Internet