Available to hire
Hi, I’m Tanmay Band. I have 8 years of development experience and 2.5 years in leadership, focused on building polished single-player and multiplayer games with scalable systems and strong player experiences.
I’m a collaborative problem-solver who enjoys turning ambitious ideas into playable features, from gameplay mechanics to live-ops and cloud-enabled pipelines. I love working with cross-functional teams to ship delightful games and iterate on retention and engagement strategies.
Skills
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Language
English
Fluent
Work Experience
Technical Lead (Multiplayer) and Game Designer at Visceral Technology
May 1, 2025 - October 23, 2025Led the development of Horror Doors, a single-player, first-person horror game; designed core gameplay systems in Verse including 100 dynamically reset rooms, 5 enemy AI types with LOS and patrol/chase/search states, a global cross-device Event Channel, a sequencer-driven dynamic cutscene system, adaptable death screens, and analytics with first-run persistence. Also led live-ops for Guess Who? and contributed to game design and retention strategies across multiple projects.
Senior Unreal Developer, Pipeline Lead at 80 Level
October 1, 2024 - October 23, 2025Led cloud build upload pipeline and Python automation, boosting productivity. Built Unreal Engine 5 templates for Metasites cloud gaming, implemented DLC/Inventory/Centrifugo plugins for Metabrowser, added multiplayer support via Xsolla online subsystem, and authored comprehensive documentation while supporting 15+ creators and cloud streaming providers.
Unity Game Developer (Multiplayer) and Backend Engineer at m56 Studios
January 1, 2023 - October 23, 2025Implemented core Unity multiplayer logic (questions, scoring, rewards, UI) and designed server-side AWS backend for matchmaking, player/game states, real-time communication, databases and deployments; ported matchmaking to Apple GameKit; established Jenkins automated builds; contributed to gameplay decisions and QA collaboration.
Application Developer at Oracle India
August 1, 2019 - October 23, 2025Developed smart dashboards in React and Node.js for bug-triaging, reducing triaging time by 80%.
Technical Lead (Multiplayer) and Game Designer at Visceral Technology
May 1, 2025 - October 23, 2025Led the development team for Horror Doors, a single-player, first-person horror game set in a vast medieval hotel. Implemented core gameplay features using Verse, including dynamic room setup and reset logic for 100 rooms triggered on entry; developed custom NPC behaviours for 5 enemy types with line-of-sight detection and patrol, chase and search states; supported external devices and randomized spawns. Built a global Event Channel for seamless broadcasting across devices without direct dependencies; created a sequencer-driven Dynamic Cutscenes system to transition the camera between dynamically supplied locations while smoothly returning control to the player; designed a Dynamic Death Screens UI widget to display unique messages based on enemy or hazard; implemented analytics with 100 devices across 4 categories and persistence for first-run events; led live-ops for Guess Who? and contributed to game design and engagement/retention strategies across projects.
Senior Unreal Developer, Pipeline Lead at 80 Level
October 1, 2024 - October 23, 2025Led the cloud build upload team, managed the upload pipeline, and wrote automated Python scripts, boosting productivity by 400%. Led the development of Unreal Engine 5 templates to integrate with 80 Level’s 3D Metasites cloud gaming stack, creating common functionality to streamline creator submissions. Developed standard and advanced templates for the 2023 Community Metasites Challenge. Built and maintained three plugins for the internal Metabrowser project: DLC (runtime importing of UGC via PAK files), Inventory (inventory system with DLC items), and Centrifugo (real-time front-end communication). Introduced multiplayer support to the Metabrowser template using Xsolla Backend online subsystem; implemented core multiplayer features (Sessions, Leaderboards, Replication); contributed to the broader Metabrowser architecture; supported 15+ creators with guidelines and ongoing technical support; collaborated with cloud streaming providers and documented all projects.
Unity Game Developer (Multiplayer) and Backend Engineer at m56 Studios
January 1, 2023 - October 23, 2025Built Hanx 101 Trivia, a multiplayer Apple Arcade game created with Tom Hanks, which reached ~2,000 players with a 4.5 rating. Served as assistant lead to the tech lead, developed core game logic (questions, scoring, rewards, in-app purchases, UI), and designed server-side logic on AWS for matchmaking, game/player states, real-time communication, database management and deployments. Ported matchmaking to Apple’s GameKit for Game Center integration. Established an automated Jenkins build pipeline. Collaborated with QA to address bugs and incorporate feedback.
Application Developer at Oracle India
August 1, 2019 - October 23, 2025Developed smart dashboards in React and Node.js for the bug-triaging team, reducing triaging time by 80%.
Technical Lead (Multiplayer) and Game Designer at Visceral Technology
May 1, 2025 - October 23, 2025Led the development team for Horror Doors, a single-player horror game. Implemented core gameplay features using Verse, including dynamic room setup for 100 rooms, custom NPC AI for 5 enemy types with LOS detection and states (patrol, chase, search), a global event channel system, a sequencer-driven dynamic cutscenes system, adaptable death screens, and a 100-device analytics framework with persistence. Led live-ops for Guess Who?, contributed to game design and engagement/retention strategies across multiple projects.
Senior Unreal Developer, Pipeline Lead at 80 Level
October 1, 2024 - October 23, 2025Led the cloud build upload team and automated Python-driven pipelines, boosting productivity. Developed Unreal Engine 5 templates to integrate with 80 Level’s cloud gaming stack, created DLC/inventory/real-time communication plugins for Metabrowser, introduced multiplayer support via Xsolla Backend’s online subsystem, and contributed to Sessions, Leaderboards, and Replication architecture. Provided extensive creator support and comprehensive documentation; collaborated with cloud streaming providers.
Unity Game Developer (Multiplayer) and Backend Engineer at m56 Studios
January 1, 2023 - October 23, 2025Built Hanx 101 Trivia for Apple Arcade, delivering core game logic, matchmaking, real-time multiplayer, in-app purchases, and server-side AWS architecture. Ported matchmaking to Apple's GameKit and established an automated Jenkins-based build pipeline. Collaborated with QA to address bugs and drive iterative design decisions.
Application Developer at Oracle India
August 1, 2019 - October 23, 2025Developed smart dashboards using React and Node.js to support bug triaging, reducing triaging time by 80%.
Education
Bachelor of Technology (B.Tech) in Computer Science & Engineering at Visvesvaraya National Institute of Technology
August 1, 2013 - May 1, 2017Bachelor of Technology (B. Tech) in Computer Science & Engineering at Visvesvaraya National Institute of Technology
August 1, 2013 - May 1, 2017Bachelor of Technology (B. Tech) at Visvesvaraya National Institute of Technology
August 1, 2013 - May 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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