I'm Ostap Konchak, an indie game developer with a strong background in Unity 2D/3D, C#, and gameplay systems. I've built modular gameplay systems including character controllers, enemy AI with NavMesh, and data-driven inventories. I create responsive interfaces with UGUI and implement physics-based interactions for 2D and 3D environments. I'm currently relocating to Poland to continue higher education, and I actively contribute to projects on GitHub and itch.io. I've published several small games and manage project workflows with Git, including branching and merge conflict resolution.

Ostap Konchak

I'm Ostap Konchak, an indie game developer with a strong background in Unity 2D/3D, C#, and gameplay systems. I've built modular gameplay systems including character controllers, enemy AI with NavMesh, and data-driven inventories. I create responsive interfaces with UGUI and implement physics-based interactions for 2D and 3D environments. I'm currently relocating to Poland to continue higher education, and I actively contribute to projects on GitHub and itch.io. I've published several small games and manage project workflows with Git, including branching and merge conflict resolution.

Available to hire

I’m Ostap Konchak, an indie game developer with a strong background in Unity 2D/3D, C#, and gameplay systems. I’ve built modular gameplay systems including character controllers, enemy AI with NavMesh, and data-driven inventories. I create responsive interfaces with UGUI and implement physics-based interactions for 2D and 3D environments.

I’m currently relocating to Poland to continue higher education, and I actively contribute to projects on GitHub and itch.io. I’ve published several small games and manage project workflows with Git, including branching and merge conflict resolution.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Ukrainian
Fluent
Polish
Advanced
English
Intermediate

Work Experience

Game Developer at Self-employed / Independent
May 2, 2025 - Present
Developed several small 2D/3D games published on itch.io and GitHub. Implemented modular gameplay systems including character controllers, enemy AI with NavMesh, and data-driven inventories. Built responsive UI and physics-based interactions; managed project workflows using Git/GitHub.
Indie Game Developer at Self-employed
January 1, 2023 - Present
Developed several small games (2D/3D) published on itch.io / GitHub. Built modular gameplay systems including character controllers, enemy AI with NavMesh, and a data-driven inventory system. Created responsive interfaces using UGUI and implemented physics-based interactions for 2D/3D environments. Managed project workflow with Git/GitHub, including branching and merge conflict resolution.

Education

at Ivan Franko National University of Lviv
January 1, 2023 - January 1, 2024
at Ivan Franko National University of Lviv
January 1, 2023 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

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