Hi, I’m Tatiana Castro, a Senior 3D Artist & Designer from San Jose, Costa Rica. I’ve spent over a decade creating photoreal visuals for architecture, eCommerce, product marketing, and immersive media. I’m proficient in modeling, texturing, lighting, and animation across multiple pipelines and engines, delivering production-ready assets for stills, motion, WebGL, and real-time apps. I love blending technical precision with strong visual aesthetics and design principles, translating complex concepts into compelling visuals while keeping schedules and performance in mind. I collaborate closely with clients to balance brand, narrative, and user experience across diverse projects.

Tatiana Castro

Hi, I’m Tatiana Castro, a Senior 3D Artist & Designer from San Jose, Costa Rica. I’ve spent over a decade creating photoreal visuals for architecture, eCommerce, product marketing, and immersive media. I’m proficient in modeling, texturing, lighting, and animation across multiple pipelines and engines, delivering production-ready assets for stills, motion, WebGL, and real-time apps. I love blending technical precision with strong visual aesthetics and design principles, translating complex concepts into compelling visuals while keeping schedules and performance in mind. I collaborate closely with clients to balance brand, narrative, and user experience across diverse projects.

Available to hire

Hi, I’m Tatiana Castro, a Senior 3D Artist & Designer from San Jose, Costa Rica. I’ve spent over a decade creating photoreal visuals for architecture, eCommerce, product marketing, and immersive media. I’m proficient in modeling, texturing, lighting, and animation across multiple pipelines and engines, delivering production-ready assets for stills, motion, WebGL, and real-time apps.

I love blending technical precision with strong visual aesthetics and design principles, translating complex concepts into compelling visuals while keeping schedules and performance in mind. I collaborate closely with clients to balance brand, narrative, and user experience across diverse projects.

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Work Experience

Senior 3D Artist (Freelance) at Freelance
April 1, 2016 - Present
3D production: delivered high-quality assets across product, architecture, packaging, and immersive media; cross-platform delivery including stills, motion, WebGL, AR/VR, and real-time assets; design-driven execution applying architectural principles to guide form, proportion, materials, and intent; autonomous workflow managing end-to-end pipelines adapting to client briefs and timelines while maintaining production-level quality.
Marketing Art Director at VRSE, Inc
August 1, 2023 - September 24, 2025
Web3 & NFT production: created and oversaw visual development for NFT collections, including art direction, trait design, and asset preparation for generative systems. Motion & VFX: stylized animations, motion loops, and visuals for Twitter, Discord, and marketing drops; Creative strategy: collaborated with CEO and creative team to align outputs with brand voice and audience expectations; Web3 trends.
Senior 3D Artist at Journey
February 1, 2024 - September 24, 2025
Immersive installations: translated ambitious design concepts into accurate 3D scenes for large-scale interactive projects like Sphere Las Vegas and Battersea Power Station, integrating spatial logic, CAD data, and visual storytelling. MetaVerse Retail: optimized stylized assets for Roblox (Walmart Land), ensuring clean topology, efficient textures, and seamless in-game performance. Architectural Visualization: produced high-fidelity visuals for hospitality and commercial interiors, capturing materiality, lighting, and spatial flow in line with iCrave's design vision and architectural intent.
Senior 3D Artist at Accenture MakeVision
September 1, 2020 - September 24, 2025
CGI production: delivered photorealistic product renders and animations for Nike, Puma, Clinique, and Lidl, using 3ds Max and V-Ray. Digital Twins: created high-accuracy 3D models and PBR textures for product configurators, marketing campaigns, and real-time platforms for Nissan and Volkswagen. High-volume output: delivered large batches of stills and animations for worldwide marketing, optimizing render schedules to meet deadlines.

Education

Bachelor of Architecture at Universidad Latina de Costa Rica
May 1, 2010 - June 1, 2016
Study Abroad Program at Santa Fe University of Art and Design
July 1, 2012 - December 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Media & Entertainment, Retail, Software & Internet, Travel & Hospitality