Hi, I’m Terence Daniels, a multi-disciplinary animator, illustrator, programmer, and modeller based in Houston. I create 2D and 3D worlds, characters, and environments for VR, games, and storytelling, using Unity, Unreal, and AI-driven pipelines to craft polished visuals and interactive experiences. My work spans visualization, animation, and systems design, always aiming to tell engaging stories and bring ideas to life through technical craft. I enjoy turning concepts into visuals and interactive demos, from storyboarding and architectural visualization to responsive AI agents and game-ready assets. I’m excited by new technologies, collaborative projects, and pushing the boundaries of what's possible in creative tech.

Terence Daniels

Hi, I’m Terence Daniels, a multi-disciplinary animator, illustrator, programmer, and modeller based in Houston. I create 2D and 3D worlds, characters, and environments for VR, games, and storytelling, using Unity, Unreal, and AI-driven pipelines to craft polished visuals and interactive experiences. My work spans visualization, animation, and systems design, always aiming to tell engaging stories and bring ideas to life through technical craft. I enjoy turning concepts into visuals and interactive demos, from storyboarding and architectural visualization to responsive AI agents and game-ready assets. I’m excited by new technologies, collaborative projects, and pushing the boundaries of what's possible in creative tech.

Available to hire

Hi, I’m Terence Daniels, a multi-disciplinary animator, illustrator, programmer, and modeller based in Houston. I create 2D and 3D worlds, characters, and environments for VR, games, and storytelling, using Unity, Unreal, and AI-driven pipelines to craft polished visuals and interactive experiences. My work spans visualization, animation, and systems design, always aiming to tell engaging stories and bring ideas to life through technical craft.

I enjoy turning concepts into visuals and interactive demos, from storyboarding and architectural visualization to responsive AI agents and game-ready assets. I’m excited by new technologies, collaborative projects, and pushing the boundaries of what’s possible in creative tech.

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Language

Japanese
Intermediate

Work Experience

Freelance Visual AI / Architectural Visualization at Self-Employed / Freelance
January 1, 2017 - October 30, 2025
Unity/Unreal Game Engine development; Robot Interactive Demo; Visual Artificial Intelligence; Architectural Visualization
Video Editor / Non-linear Motion Graphic Layout at Museum of Natural Science Energy Project
December 31, 2016 - December 31, 2016
2016: video editing and non-linear motion graphic layout; story consultant
Storyboard Artist / Story Consultant at JLight Productions
December 31, 2015 - December 31, 2015
2015: storyboards and previz layouts; story consultant for Undisclosed Film Project

Education

Bachelor of Fine Arts in Animation-Viscom at School of the Art Institute of Chicago
January 1, 2005 - January 1, 2005
Computer Graphic Track at Art Institute of Houston
January 1, 2005 - January 1, 2005
Fine Arts Studio at University of Texas
January 1, 2005 - January 1, 2005
Substitute Teacher at Katy ISD
September 1, 2007 - May 31, 2008
Bachelor of Fine Arts in Visual Communications at School of the Art Institute of Chicago
September 1, 2003 - May 1, 2005
Bachelor of Fine Arts in Visual Communications at University of Texas at Austin
January 11, 2030 - October 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Non-Profit Organization, Energy & Utilities, Gaming, Software & Internet
    GeneDyne Mech Strategy Game

    I’m creating a game that will incorporate mecha, LLM for AI, transformation, multiplay that has many systems that interact with each other and the user. The systems are some data and other text and imagery, that will be combined with code and 3D assets inside of Unreal. The information categories vary in importance and drastically in usage. Some tasks that the information will be used to solve in production conversation are asset dev, code dev, AI dev, multiplay dev, UI dev, look and feel dev, gameplay(infinite)loop, world building, publishing, marketing.