Hi, I’m Terence Daniels, a multi-disciplinary animator, illustrator, programmer, and modeller based in Houston. I create 2D and 3D worlds, characters, and environments for VR, games, and storytelling, using Unity, Unreal, and AI-driven pipelines to craft polished visuals and interactive experiences. My work spans visualization, animation, and systems design, always aiming to tell engaging stories and bring ideas to life through technical craft.
I enjoy turning concepts into visuals and interactive demos, from storyboarding and architectural visualization to responsive AI agents and game-ready assets. I’m excited by new technologies, collaborative projects, and pushing the boundaries of what’s possible in creative tech.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
I’m creating a game that will incorporate mecha, LLM for AI, transformation, multiplay that has many systems that interact with each other and the user. The systems are some data and other text and imagery, that will be combined with code and 3D assets inside of Unreal. The information categories vary in importance and drastically in usage. Some tasks that the information will be used to solve in production conversation are asset dev, code dev, AI dev, multiplay dev, UI dev, look and feel dev, gameplay(infinite)loop, world building, publishing, marketing.
Hire a Video Editor
We have the best video editor experts on Twine. Hire a video editor in Chicago today.