Available to hire
3D artist and visual production specialist with 15 years of professional experience in hard-surface modeling, photorealistic rendering, and visual quality evaluation. I focus on analyzing visual output precisely—identifying exactly where it succeeds or fails against a defined standard across lighting accuracy, material consistency, and spatial correctness.
Now applying the same visual intelligence to AI training and evaluation work by helping build datasets and quality benchmarks that teach machines to see and reason about the visual world.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Romanian, Moldavian, Moldovan
Fluent
Work Experience
Freelance 3D Artist
March 1, 2026 - PresentArchitectural visualization and hard-surface freelancing. I help architects, interior designers, and developers turn 2D plans into photorealistic visual experiences by combining VFX-level lighting, complex shader creation, and precise modeling. Services include interior & exterior ArchViz, custom architectural asset modeling, cinematic rendering and staging.
Self Employed Freelance 3D Artist
March 1, 2026 - PresentPhotorealistic interior and exterior architectural visualization for residential and commercial spaces. Work includes hard surface and scene asset creation, texturing, lighting, and rendering workflows using 3ds Max and V-Ray, with final compositing/support in Photoshop.
Freelance 3D Artist at Self Employed
March 1, 2026 - PresentPhotorealistic interior and exterior architectural visualization for residential and commercial spaces. Creating accurate 3D scenes with appropriate hard-surface modeling and materials, lighting, and rendering, followed by post-production in Photoshop.
3D Hard Surface Artist at Video Copilot (Final Image Inc.)
September 1, 2011 - January 31, 2026High-level 3D and hard-surface modeling for film and television projects, translating visual ideas from scratch into production-ready assets with end-to-end responsibility across modeling, texturing, and integration using 3ds Max and Element 3D.
2D/3D Artist at Video Copilot
September 1, 2011 - January 31, 2026Worked on high-detail hard-surface and 3D asset creation pipelines for film and television. Interpreted complex 2D concept art into production-ready 3D assets, owned workflows from initial idea to final render (modeling, texturing, and asset integration), and maintained strict visual fidelity under fast-paced broadcast/film deliverables and NDA compliance.
2D/3D Artist (3D Hard Surface Artist) at Video Copilot
September 1, 2011 - January 31, 2026Hard-surface 3D artist working on film/television-style production pipelines. Interpreted complex 2D concept art into production-ready 3D assets. Owned end-to-end workflows (concept, modeling, texturing, asset integration, and final rendering) using 3ds Max and Element 3D. Maintained strict NDA compliance and visual fidelity within fast-paced broadcast/film deliverables.
3D Art Intern at Ubisoft
July 1, 2009 - July 31, 2010Supported real-time game asset creation workflows. Built experience in 3ds Max modeling and UV unwrapping, created UV maps and texturing workflows for game engines, and collaborated with senior artists on topology/optimization and pipeline integration standards.
Education
Bachelor of Engineering, Computational Science at University of Craiova
October 1, 2008 - June 30, 2012Bachelor of Engineering, Computational Science at University of Craiova
October 1, 2008 - June 30, 2012Bachelor of Engineering (Computational Science) at University of Craiova
October 1, 2008 - June 1, 2012Qualifications
Industry Experience
Media & Entertainment, Real Estate & Construction, Gaming, Professional Services, Software & Internet
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