Hi, I’m Thiago Lage, a Creature & Concept Artist with 4+ years of experience, specializing in dark fantasy aesthetics and biological design for games and cinematics. _Website not available. Sign in: https://www.twine.net/signup_ I translate 2D concepts into high-fidelity, game-ready 3D assets using the AAA pipeline (ZBrush, Maya, Substance Painter, Unreal Engine 5), delivering optimized characters with strong storytelling elements and precise technical execution.

Thiago Lage

Hi, I’m Thiago Lage, a Creature & Concept Artist with 4+ years of experience, specializing in dark fantasy aesthetics and biological design for games and cinematics. _Website not available. Sign in: https://www.twine.net/signup_ I translate 2D concepts into high-fidelity, game-ready 3D assets using the AAA pipeline (ZBrush, Maya, Substance Painter, Unreal Engine 5), delivering optimized characters with strong storytelling elements and precise technical execution.

Available to hire

Hi, I’m Thiago Lage, a Creature & Concept Artist with 4+ years of experience, specializing in dark fantasy aesthetics and biological design for games and cinematics.

Website not available. Sign in: https://www.twine.net/signup

I translate 2D concepts into high-fidelity, game-ready 3D assets using the AAA pipeline (ZBrush, Maya, Substance Painter, Unreal Engine 5), delivering optimized characters with strong storytelling elements and precise technical execution.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Character and Creature Artist (Freelance) at Freelance
February 20, 2021 - Present
Collaboration on various projects, notably for creating realistic and engaging 3D models for games. Work closely with developers to ensure seamless integration of art into the final product.
Creature & Concept Artist at Remote
January 1, 2021 - Present
Designed and sculpted original high-poly creatures and characters, translating abstract briefs into fully realized 3D concepts. Executed the complete game-ready pipeline: organic sculpting in ZBrush to optimized retopology and UV mapping in Maya/Rizom UV. Created realistic PBR textures in Substance Painter, focusing on material definition (skin, leather, metal) to achieve high visual fidelity. Integrated assets into Unreal Engine 5, setting up shaders, lighting, and materials to ensure performance and visual quality in real-time environments. Collaborated closely with indie developers to ensure art assets met technical constraints without sacrificing artistic vision.
Art Director at Fire Agency
January 1, 2018 - January 1, 2021
Led visual identity projects and advertising campaigns for various private-sector clients. Directed the creation of mascots, 3D animations, and motion graphics, ensuring brand consistency across media. Managed creative deliverables, bridging the gap between client needs and artistic execution.

Education

Certificate in Concept Development for Games at EBAC - British School of Creative Arts and Technology
January 1, 2021 - December 31, 2023
Bachelor of Fine Arts at FAESA
January 1, 2014 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment