Available to hire
Hi there! I’m Thomas Vazquez, a friendly neighborhood CG Generalist who loves turning ideas into immersive 3D worlds. I specialize in modeling, texturing, lighting, and rendering across Maya, Blender, Arnold, and the Adobe Creative Suite, delivering polished visuals with a natural look.
I’ve contributed to educational programs and professional productions, from teaching Blender to modeling environment props for film and ad work. I’m open to freelance, internship, or full-time roles and I’m eager to bring creativity and precision to every project.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Teaching Artist at Grand Street Settlement
August 1, 2025 - August 1, 2025Taught students 3D modeling in Blender and TinkerCAD, guiding them through hands-on projects and proper 3D printing workflows using Bambu Studio. Led engaging lessons on advanced Blender techniques, including UV unwrapping, texturing, sculpting, and animation. Supported Summer Youth participants on personal design projects and partnered with AmeriCorps groups to develop collaborative product design pieces from concept to creation.
Freelance CG Generalist at Self Employed
February 1, 2024 - November 1, 2025Designed and produced high-quality 3D assets for Function of Beauty’s haircare line, using modeling, procedural texturing, lighting, compositing, and rendering to bring the products to life with a polished, natural look.
Environment/Prop Modeler at Upstart Production
August 1, 2023 - August 1, 20233D modeled background elements including telephone poles, scaffolding, and an underground tunnel to support the project’s environment and visual storytelling.
Student Monitor at PrintFx, Fashion Institute of Technology
June 1, 2023 - June 1, 2023Processed print orders with precision and managed invoices and payments to Printfx. Guided customers through 3D printing setup on MakerBot Replicator+ printers, providing technical support and troubleshooting. Monitored and maintained inventory of 3D printing materials to ensure uninterrupted lab operations.
3D Artist at Fashion Institute of Technology
May 1, 2023 - May 1, 2023Created and textured detailed 3D models of submarine components, encompassing the vessel, navigation wheel, and control deck.
Texture Artist at Fashion Institute of Technology
May 1, 2023 - May 1, 2023Took the lead on texturing all assets—from the quirky pets to the environment and props—bringing a playful, cohesive look to a parody CG commercial for an alien pet adoption agency.
Education
Bachelor of Fine Arts - Computer Animation at Fashion Institute of Technology
August 1, 2021 - May 1, 2023Qualifications
Blender - School of Motion
January 11, 2030 - November 1, 2025Unreal Engine - School of Motion
January 11, 2030 - November 1, 2025Cinema 4D Basecamp - School of Motion
January 11, 2030 - November 1, 2025Adobe Certified Associate
January 11, 2030 - November 1, 2025Industry Experience
Media & Entertainment, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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