Available to hire
I am a Lead Asset Artist and Senior Environment Artist with 14+ years of experience in VFX, virtual production, and real-time environments. I specialize in procedural workflows, environment creation, lighting, and look development using Houdini, Solaris/USD, and Unreal Engine. I have delivered cinematic environments for feature films, episodic shows, and commercials at studios including MPC London and Ghost VFX.
I am passionate about mentoring artists and building efficient, collaborative pipelines, and I enjoy exploring new tools and techniques to push the boundaries of what is possible in production.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Language
English
Fluent
Italian
Fluent
Arabic
Fluent
Work Experience
Lead CG Assets, Senior Environment Artist & VFX Houdini Generalist at Gemini Studio
May 1, 2025 - PresentLead an amazing small asset team in digital asset creation (modelling, UVs, texturing); lay out and optimize scenes and environments in Houdini and Maya; create realistic renderings with strong lighting, shading and LookDev; focus on USD, Solaris and Karma in Houdini; built a complete environment for TV commercials, including landscape, SpeedTree trees, Megascans integration, procedural texturing, layout, scatter and set dressing.
Senior Environment Artist & Houdini Generalist at Squids VFX
May 1, 2025 - September 8, 2025Created environments, lighting, rendering, shading, and LookDev with a focus on USD, Solaris, and Karma in Houdini; built a complete environment for TV Commercials, including landscape, SpeedTree trees, Megascans integration, procedural texturing, layout, scatter and set dressing.
3D Instructor & Mentor at Nayzak Animation School
March 1, 2024 - PresentTeach 3D Environment courses part-time, focusing on Maya, Unreal, and Houdini, using tools like Substance Painter, ZBrush, SpeedTree, WorldMachine, Gaea, and others to support the classes.
3D Environment Artist at V360energy
May 1, 2024 - September 8, 2025Freelance role focused on creating optimized very low-poly 3D assets for VR headsets; modeling and texturing; importing into Unreal; using Maya, Unreal, Substance Painter, ZBrush to support workflows.
CG Generalist at Ghost VFX, London
September 1, 2023 - September 8, 2025Created assets (organic and hard-surface models, props, terrains, environments, and foliage) with Maya and Houdini; Megascans integration with USD and Solaris; trained junior team members; built the full environment for The Walking Dead, including landscape concept, tree creation in SpeedTree, Megascans integration, procedural texturing, layout, Scatter, and set dressing; worked on The Walking Dead, Star Trek, Fast X, and For All Mankind.
3D Key Environment Artist at MPC, London
January 1, 2023 - September 8, 2025Created diverse assets (mountains, terrains, environmental elements) for virtual production and cinematic projects; applied advanced Houdini techniques for dynamic environment elements; developed low-poly stylized assets for Unreal Engine; projects included Disenchanted, Aquaman II, Prehistoric Planet 2, Snow White.
3D Environment Artist at Aroma Studios
September 1, 2021 - September 8, 2025Produced diverse 3D environments for TV shows, movies, games, VR, and simulations; led projects and mentored junior artists to promote collaboration and a supportive team dynamic; The Knower, Ahmed Noterdame, Mousa, Vodafone, Lays, Sunsilk.
3D Environment Artist at Trend VFX
September 1, 2020 - September 8, 2025Created detailed 3D environments with strong design sensibilities; advanced texturing, material techniques; modelling, UV mapping, sculpting, and texturing to achieve realism; projects include The Choice I and II, Wadi el Jin, Day 13, Leabet Newton.
Manager of the 3D Department at Marina vierge group
January 1, 2018 - September 8, 2025Managed the 3D department and led a small team through modeling, UV, sculpting, texturing, lighting, and rendering; ensured timelines and quality; fostered cross-functional collaboration to optimize workflows.
Manager of the 3D Department at M&M Company
January 1, 2015 - September 8, 2025Led, motivated, and mentored a team of 3D artists; fostered a collaborative environment and implemented training programs to enhance skills.
Trainer - 3D Classes at YAT Education Centre
January 1, 2007 - September 8, 2025Taught hands-on 3D classes covering modeling, texturing, animation, and rendering; adapted teaching styles to fit learners and encouraged a collaborative studio atmosphere.
Freelance
January 1, 2020 - September 8, 2025Freelance professional with expertise across architectural, interior, product, and automotive visualization, including video animation, VR, configurators, and advertisements; proficient in low-poly, high-poly, stylized, open-world, and level design.
Lead CG Assets, Senior Environment Artist & VFX Houdini Generalist at Gemini Studio
May 1, 2025 - PresentLead an amazing small assets team in digital asset creation through modelling, UV, and texturing. Lay out and optimize scenes, shots, and environments in Houdini and Maya. Develop realistic lighting, shading, and rendering LookDev with a focus on USD, Solaris, and Karma in Houdini. Built a complete environment for TV commercials, including landscape, SpeedTree trees, Megascans integration, procedural texturing, layout, scatter, and set dressing.
Senior Environment Artist & Houdini Generalist at Squids VFX
May 31, 2025 - September 8, 2025Creation of environments, lighting, rendering, shading, and LookDev with a focus on USD, Solaris, and Karma in Houdini. Built a complete environment for TV commercials, covering landscape, tree creation in SpeedTree, Megascans integration, procedural texturing, layout, scatter and set dressing.
3D Instructor & Mentor at Nayzak Animation School
March 1, 2024 - PresentTeach 3D Environment courses part-time focusing on Maya, Unreal, and Houdini, while using tools like Substance Painter, ZBrush, SpeedTree, WorldMachine, Gaea, and others to support the classes.
3D Environment Artist at V360energy
May 31, 2024 - September 8, 2025Freelance work on creating optimized very low poly 3D assets for VR headsets, including modeling and texturing, and importing them into Unreal projects. Workflow uses Maya, Unreal, Substance Painter, ZBrush, among others.
CG Generalist at Ghost VFX, London
September 30, 2023 - September 8, 2025Created and developed assets, including organic and hard-surface models, props, terrains, environments, and foliage using manual and procedural modeling in Maya and Houdini, integrating Megascans with USD and Solaris, while providing 3D tool training to junior team members. Created the full environment for 'The Walking Dead', including landscape concept, tree creation in SpeedTree, Megascans integration, procedural texturing, layout, Scatter, and set dressing.
3D Key Environment Artist at MPC, London
January 31, 2023 - September 8, 2025Created diverse assets, including mountains, terrains, and environmental elements for virtual production and cinematic projects, while supporting onboarding and pipeline integration. Applied advanced Houdini techniques for dynamic environment elements. Developed low-poly stylized assets and optimized models for Unreal Engine rendering in a virtual production show.
3D Environment Artist at Aroma Studios
September 30, 2021 - September 8, 2025Produced diverse 3D environments for TV shows, movies, games, virtual reality, and simulations, while leading projects and mentoring junior artists to promote a collaborative team dynamic.
3D Environment Artist at Trend VFX
September 30, 2020 - September 8, 2025Created detailed 3D environments with strong design sensibilities, utilizing advanced texturing, material techniques, and expertise in modelling, UV mapping, sculpting, and texturing to achieve high realism and asset detail.
Manager of the 3D Department at Marina vierge group
January 31, 2018 - September 8, 2025Managed the 3D department and led a small team through modeling, UV, sculpting, texturing, lighting, and rendering, ensuring projects met timelines and quality standards from concept to delivery. Collaborated with cross-functional teams to optimize workflows.
Manager of the 3D Department at M&M Company
January 31, 2015 - September 8, 2025Led, motivated, and mentored a team of 3D artists, fostering a collaborative work environment and implementing training programs to enhance skills and support professional growth.
Trainer 3D Classes at YAT Education Centre
January 31, 2007 - September 8, 2025Taught hands-on 3D classes covering modelling, texturing, animation, and rendering, adapting approach to fit different learning styles and creating a welcoming, collaborative space for everyone.
Freelance at Self-Employed
January 1, 2020 - September 8, 2025Engaged as a freelance professional with expertise across various domains, including architectural, interior, product, and automotive visualization encompassing video animation, virtual reality (VR), configurators, and advertisements.
Lead CG Assets, Senior Environment Artist & VFX Houdini Generalist at Gemini Studio
May 1, 2025 - PresentLead an amazing small assets team, overseeing digital asset creation from modelling through UVs and texturing. Plan and optimize scenes, shots, and environments in Houdini and Maya. Deliver realistic renderings with strong lighting, shading, and LookDev, focusing on USD, Solaris, and Karma workflows in Houdini. Built a complete TVC environment including landscape, SpeedTree trees, Megascans integration, procedural texturing, layout, scatter, and set dressing.
Senior Environment Artist & Houdini Generalist at Squids VFX
May 1, 2025 - September 8, 2025Created environments with lighting, rendering, shading, and LookDev, emphasizing USD, Solaris, and Karma in Houdini. Built full TVC environments including landscape, tree creation (SpeedTree), Megascans integration, procedural texturing, layout, scatter and set dressing.
3D Instructor & Mentor at Nayzak Animation School
March 1, 2024 - PresentPart-time 3D Environment instructor teaching Maya, Unreal, and Houdini. Support classes with tools like Substance Painter, ZBrush, SpeedTree, WorldMachine, Gaea, and more to reinforce topics.
3D Environment Artist at V360energy
May 1, 2024 - September 8, 2025Freelance work focused on creating optimized very low-poly assets for VR headsets, modeling and texturing, and importing them into Unreal projects.
CG Generalist at Ghost VFX, London
September 1, 2023 - September 8, 2025Created and developed assets including organic and hard-surface models, props, terrains, environments, and foliage using Maya and Houdini. Integrated Megascans with USD and Solaris; trained junior artists on 3D tools. Built the full environment for 'The Walking Dead', including landscape concept, SpeedTree trees, Megascans integration, procedural texturing, layout, Scatter, and set dressing.
3D Key Environment Artist at MPC, London
January 1, 2023 - September 8, 2025Created diverse assets (mountains, terrains, environmental elements) for virtual production and cinematic projects. Used advanced Houdini techniques for dynamic environment elements, developed low-poly stylized assets for Unreal Engine, and supported onboarding and pipeline integration.
3D Environment Artist at Aroma Studios
September 1, 2021 - September 8, 2025Produced diverse 3D environments for TV shows, movies, games, VR, and simulations. Led projects and mentored junior artists to promote collaboration and strong pipelines. Projects included The Knower, Ahmed Noterdame, Mousa, Vodafone, Lays, and Sunsilk.
3D Environment Artist at Trend VFX
September 1, 2020 - September 8, 2025Created detailed 3D environments with strong design, texturing, materials, modeling, UVs, sculpting, and rendering to achieve realism. Worked on The Choice I & II, Wadi el Jin, Day 13, Leabet Newton.
Manager of the 3D department at Marina Vierge Group
January 1, 2018 - September 8, 2025Managed the 3D department and led a small team through modeling, UVs, sculpting, texturing, lighting, and rendering. Ensured timelines and quality from concept to delivery, and collaborated with cross-functional teams to optimize workflows.
Manager of the 3D department at M&M Company
January 1, 2015 - September 8, 2025Led, motivated, and mentored a team of 3D artists, fostering collaboration and implementing training programs to boost skills and professional growth.
Trainer 3D Classes at YAT Education Centre
January 1, 2007 - September 8, 2025Taught hands-on 3D classes covering modelling, texturing, animation, and rendering, adapting approaches to fit different learning styles and creating a collaborative learning environment.
Freelance at Self-employed
January 1, 2020 - September 8, 2025Engaged as a freelance professional across architectural, interior, product, and automotive visualization including video animation, VR, configurators, and advertisements. Proficient in low-poly/high-poly, stylized, open-world, and level design.
Lead CG Assets, Senior Environment Artist & VFX Houdini Generalist at Gemini Studio
May 1, 2025 - PresentLead an amazing small assets team in digital asset creation through modelling, UV, and texturing. Lay out and optimize scenes, shots, environments in Houdini and Maya. Create realistic renderings, lighting, shading, and Look Dev with a focus on USD, Solaris, and Karma in Houdini. Built a complete environment for TV commercials, including landscape, SpeedTree trees, Megascans integration, procedural texturing, layout, scatter and set dressing.
Senior Environment Artist & Houdini Generalist at Squids VFX
May 31, 2025 - September 8, 2025Created environments, lighting, rendering, shading, and LookDev with a focus on USD, Solaris, and Karma in Houdini. Built a complete environment for TV commercials, covering landscape, tree creation in SpeedTree, Megascans integration, procedural texturing, layout, Scatter and set dressing.
3D Instructor & mentor at Nayzak Animation School
March 1, 2024 - PresentTeach 3D Environment courses part-time focusing on Maya, Unreal, and Houdini, while using tools like Substance Painter, ZBrush, SpeedTree, WorldMachine, Gaea, and others to support the classes.
3D environment artist at V360energy
May 31, 2024 - September 8, 2025Freelance work creating optimized very low 3D assets for VR Headset, modeling and texturing, and importing them into Unreal projects. Using Maya, Unreal, Substance Painter, ZBrush, and more to support workflow.
CG Generalist at Ghost VFX, London
September 30, 2023 - September 8, 2025Created and developed assets, including organic and hard surface models, props, terrains, environments, and foliage, using manual and procedural modeling in Maya and Houdini, integrating Megascans with USD and Solaris, while also providing 3D tool training to junior team members. Created the full environment for The Walking Dead, including landscape concept, tree creation in SpeedTree, Megascans integration, procedural texturing, layout, Scatter, and set dressing.
3D key Environment Artist at MPC, London
January 1, 2023 - September 8, 2025Created diverse assets, including mountains, terrains, and environmental elements for virtual production and cinematic projects, while supporting newcomer onboarding and pipeline integration. Applied advanced Houdini techniques for dynamic environment elements to enhance visual storytelling. Developed low-poly stylized assets and optimized models for Unreal Engine rendering in a virtual production show.
3D Environment Artist at Aroma Studios
September 30, 2021 - September 8, 2025Produced diverse 3D environments for TV shows, movies, games, virtual reality, and simulations, while leading projects and mentoring junior artists to promote a collaborative and supportive team dynamic.
3D Environment Artist at Trend VFX
September 1, 2020 - September 8, 2025Created detailed 3D environments with strong design sensibilities, utilizing advanced texturing, material techniques, and expertise in modelling, UV mapping, sculpting, and texturing to achieve high levels of realism and asset detail.
Manager of the 3D department at Marina vierge group
January 1, 2018 - September 8, 2025Managed the 3D department and led a small team through modeling, UV, sculpting, texturing, lighting, and rendering, ensuring projects met timelines and quality standards from concept to delivery. Collaborated with cross-functional teams to optimize workflows.
Manager of the 3D department at M&M Company
January 1, 2015 - September 8, 2025Led, motivated, and mentored a team of 3D artists, fostering a collaborative work environment and implementing training programs to enhance skills and support professional growth.
Trainer 3d classes at YAT Education Centre
January 1, 2007 - September 8, 2025Taught hands-on 3D classes covering modeling, texturing, animation, and rendering, adapting approach to fit different learning styles and creating a welcoming space for everyone.
Freelance 3D Artist at Freelance
January 1, 2020 - September 8, 2025Engaged as a freelance professional with expertise across architectural, interior, product, and automotive visualization including video animation, VR, configurators, and advertisements. Proficient in low-poly, high-poly, stylized, open-world, and level design.
Lead CG Assets, Senior Environment artist & VFX Houdini Generalist at Gemini Studio
May 1, 2025 - PresentLead a small assets team focusing on digital asset creation (modelling, UVs, texturing). Plan and optimize scenes in Houdini and Maya, deliver realistic lighting and renderings, and develop LookDev with emphasis on USD, Solaris, and Karma in Houdini. Built complete environments for TV commercials, including landscape work, SpeedTree tree creation, Megascans integration, procedural texturing, layout, scatter and set dressing.
Senior Environment Artist & Houdini Generalist at Squids VFX
May 31, 2025 - September 8, 2025Created environments, lighting, rendering, shading, and LookDev with a focus on USD, Solaris, and Karma in Houdini. Built complete environments for TV commercials, including landscape work, SpeedTree trees, Megascans integration, procedural texturing, layout, scatter and set dressing.
3D Instructor & Mentor at Nayzak Animation School
March 1, 2024 - PresentTeach 3D Environment courses part‑time, focusing on Maya, Unreal, and Houdini, supported by tools such as Substance Painter, ZBrush, SpeedTree, WorldMachine, and Gaea.
3D Environment Artist at V360energy
May 31, 2024 - September 8, 2025Freelance role creating optimized very low‑poly 3D assets for VR headsets, focusing on modeling/texturing and importing into Unreal.
CG Generalist at Ghost VFX, London
September 30, 2023 - September 8, 2025Created and developed assets (organic and hard surface), terrains, environments, and foliage using Maya and Houdini, integrated Megascans with USD and Solaris, and provided 3D tool training to junior teammates. Built full environment for The Walking Dead, including landscape concept, SpeedTree trees, Megascans integration, procedural texturing, layout, Scatter, and set dressing.
3D Environment Artist at MPC, London
January 31, 2023 - September 8, 2025Created mountains, terrains, and environmental elements for virtual production and cinematic projects; developed low‑poly stylized assets and optimized models for Unreal Engine; supported onboarding and pipeline integration.
3D Environment Artist at Aroma Studios
September 30, 2021 - September 8, 2025Produced diverse 3D environments for TV shows, movies, games, VR, and simulations; led projects and mentored juniors to promote collaboration and efficiency.
3D Environment Artist at Trend VFX
September 30, 2020 - September 8, 2025Created detailed 3D environments with strong design, utilizing advanced texturing, material techniques, and expertise in modelling, UV mapping, sculpting, and texturing for realism.
Manager of the 3D department at Marina Vierge Group
January 31, 2018 - September 8, 2025Managed the 3D department and led a small team through modeling, UV, sculpting, texturing, lighting, and rendering; ensured timelines and quality from concept to delivery; collaborated to optimize workflows.
Manager of the 3D department at M&M Company
January 31, 2015 - September 8, 2025Led and mentored a team of 3D artists; implemented training programs to enhance skills and support professional growth.
Trainer 3D Classes at YAT Education Centre
January 31, 2007 - September 8, 2025Taught hands‑on 3D classes covering modeling, texturing, animation, and rendering; adapted teaching style to fit learners and foster collaboration.
Freelance at Freelance
January 31, 2020 - September 8, 2025Architectural, interior, product, and automotive visualization including video, VR, configurators, and advertisements; proficient in various design approaches (low/high poly, stylized, open world, level design).
Lead CG Generalist at Gemini Studio
May 1, 2025 - PresentLead a small team of asset artists in modeling, sculpting, UVs, and texturing for high-end commercials. Developed realistic environments, lighting, and lookdev setups in Houdini Solaris/USD and Karma. Delivered complete landscapes with procedural texturing, Megascans integration, and SpeedTree assets. Supervised over 10 high-fidelity assets per week under tight commercial deadlines. Clients include: Cadbury, PUBG, Cheetos, Beity, WE, Anthology, and Doomty.
Senior Environment Artist & Houdini Generalist at Squids VFX
August 1, 2024 - May 31, 2025Created large-scale environments and cinematic lighting setups in Solaris/USD. Managed procedural asset creation and scene optimization workflows. Key projects: Shahid TV, El Capitan, Ghawy, Echoes from the Past.
3D Key Environment Artist at MPC London
January 1, 2022 - January 31, 2023Built complex terrains and environments for virtual production and cinematic projects. Supported pipeline onboarding and tool integration for new artists. Projects: Disenchanted, Aquaman II, Prehistoric Planet 2, Snow White.
3D Environment Artist at Aroma Studios
September 1, 2020 - September 30, 2021Produced 3D environments for commercials and films while mentoring junior artists. Projects include The Knower, Ahmed Noterdame, Mousa, Vodafone, Lays, Sunsilk.
3D Environment Artist at Trend VFX
January 1, 2018 - September 30, 2020Created detailed 3D environments and props with advanced material and texturing techniques. Projects include The Choice I & II, Wadi El Jinn, Day 13, Leabet Newton.
Freelance Visualization Artist / Team Manager at Various Companies
January 1, 2010 - December 31, 2018Managed 3D teams and freelance visualization projects, specializing in architectural, product, and automotive visualization with emphasis on quality and optimization.
Intern / Part-time Assistant at Various
January 1, 2007 - December 31, 2010Part-time, intern, and volunteer roles early in career.
3D Visualization Team Lead / Freelance at Various
January 1, 2010 - December 31, 2018Managed 3D teams and freelance visualization projects across architectural, product, and automotive visualization, emphasizing quality and optimization.
Part-time / Intern & Volunteer Roles
January 1, 2007 - December 31, 2010Part-time, intern and volunteer jobs.
Education
Houdini Essentials at CGMA
January 1, 2023 - January 1, 2023Unreal Environment at RebelWay Centre
January 1, 2023 - January 1, 2023Certified 3D environment artist at TREND Studios
January 1, 2020 - January 1, 2020Certified 3D environment artist at NAYZAK Animation School
January 1, 2019 - January 1, 2019General traditional drawing course at NAYZAK Animation School
January 1, 2014 - January 1, 2014Autodesk Maya certified user at Russian Culture Center
January 1, 2012 - January 1, 2012Traditional Sculpting at American University in Cairo
January 1, 2007 - January 1, 2007Mastering Discreet 3Ds Max at YAT Education Center
January 1, 2005 - January 1, 2005CGMA Houdini Essentials at CGMA UK
January 1, 2023 - September 8, 2025Unreal Environment Certificate at RebelWay Centre UK
January 1, 2023 - September 8, 2025Certified 3D Environment Artist at TREND Studios
January 1, 2020 - September 8, 2025Certified 3D Environment Artist at NAYZAK Animation School
January 1, 2019 - September 8, 2025General Traditional Drawing at NAYZAK Animation School
January 1, 2014 - September 8, 2025Autodesk Maya Certified User at Russian Culture Center
January 1, 2012 - September 8, 2025Traditional Sculpting at American University in Cairo
January 1, 2007 - September 8, 2025Mastering Discreet 3Ds Max at YAT Education Center
January 1, 2005 - September 8, 2025CGMA Houdini Essentials at CGMA UK
January 1, 2023 - September 8, 2025Unreal Environment Certificate at RebelWay Centre UK
January 1, 2023 - September 8, 2025Certified 3D Environment Artist at TREND Studios
January 1, 2020 - September 8, 2025Certified 3D Environment Artist at NAYZAK Animation School
January 1, 2019 - September 8, 2025General Traditional Drawing at NAYZAK Animation School
January 1, 2014 - September 8, 2025Autodesk Maya Certified User at Russian Culture Center
January 1, 2012 - September 8, 2025Traditional Sculpting at American University in Cairo
January 1, 2007 - September 8, 2025Mastering Discreet 3Ds Max at YAT Education Center
January 1, 2005 - September 8, 2025Autodesk Maya certified user at Russian Culture Center
January 1, 2012 - September 8, 2025General Traditional Drawing at NAYZAK Animation School
January 1, 2014 - September 8, 2025Certified 3D Environment Artist at TREND Studios
January 1, 2020 - September 8, 2025Certified 3D Environment Artist at NAYZAK Animation School
January 1, 2019 - September 8, 2025Unreal Environment at RebelWay Centre UK
January 1, 2023 - September 8, 2025CGMA Houdini Essentials at CGMA
January 1, 2023 - September 8, 2025Mastering Discreet 3Ds Max at YAT Education Center
January 1, 2005 - September 8, 2025Traditional Sculpting at American University in Cairo
January 1, 2007 - September 8, 2025Houdini Essentials at CGMA
January 1, 2023 - April 7, 2026Unreal Environment at Rebelway
January 1, 2023 - April 7, 2026Certified 3D Environment Artist at Trend Studios
January 1, 2020 - April 7, 2026Certified 3D Environment Artist at Nayzak Animation School
January 1, 2018 - April 7, 2026Houdini Essentials at CGMA
January 1, 2023 - April 7, 2026Unreal Environment at Rebelway
January 1, 2023 - April 7, 2026Certified 3D Environment Artist at Trend Studios
January 1, 2020 - April 7, 2026Certified 3D Environment Artist at Nayzak Animation School
January 1, 2018 - April 7, 2026Qualifications
Houdini Essentials
January 1, 2023 - January 1, 2023Unreal Environment
January 1, 2023 - January 1, 2023Certified 3D environment artist
January 1, 2020 - January 1, 2020Certified 3D environment artist
January 1, 2019 - January 1, 2019General traditional drawing
January 1, 2014 - January 1, 2014Autodesk Maya certified user
January 1, 2012 - January 1, 2012Traditional Sculpting
January 1, 2007 - January 1, 2007Mastering Discreet 3Ds Max
January 1, 2005 - January 1, 2005Houdini Essentials
January 1, 2023 - January 1, 2023Unreal Environment
January 1, 2023 - January 1, 2023Certified 3D Environment Artist
January 1, 2020 - January 1, 2020Certified 3D Environment Artist
January 1, 2019 - January 1, 2019General Traditional Drawing
January 1, 2014 - January 1, 2014Autodesk Maya Certified User
January 1, 2012 - January 1, 2012Traditional Sculpting
January 1, 2007 - January 1, 2007Mastering Discreet 3Ds Max
January 1, 2005 - January 1, 2005CGMA Houdini Essentials
January 1, 2023 - September 8, 2025Unreal Environment Certificate
January 1, 2023 - September 8, 2025Certified 3D Environment Artist
January 1, 2020 - September 8, 2025Certified 3D Environment Artist
January 1, 2019 - September 8, 2025General Traditional Drawing
January 1, 2014 - September 8, 2025Autodesk Maya Certified User
January 1, 2012 - September 8, 2025Traditional Sculpting
January 1, 2007 - September 8, 2025Mastering Discreet 3Ds Max
January 1, 2005 - September 8, 2025CGMA Houdini Essentials
January 1, 2023 - September 8, 2025Unreal Environment Certificate
January 1, 2023 - September 8, 2025Certified 3D Environment Artist
January 1, 2020 - September 8, 2025Certified 3D Environment Artist
January 1, 2019 - September 8, 2025General Traditional Drawing
January 1, 2014 - September 8, 2025Autodesk Maya Certified User
January 1, 2012 - September 8, 2025Traditional Sculpting
January 1, 2007 - September 8, 2025Mastering Discreet 3Ds Max
January 1, 2005 - September 8, 2025CGMA Houdini Essentials
January 1, 2023 - September 8, 2025Unreal Environment
January 1, 2023 - September 8, 2025Certified 3D Environment Artist
January 1, 2020 - September 8, 2025Certified 3D Environment Artist
January 1, 2019 - September 8, 2025General Traditional Drawing
January 1, 2014 - September 8, 2025Autodesk Maya Certified User
January 1, 2012 - September 8, 2025Mastering Discreet 3Ds Max
January 1, 2005 - September 8, 2025Traditional Sculpting
January 1, 2007 - September 8, 2025Houdini Essentials
January 1, 2023 - April 7, 2026Unreal Environment
January 1, 2023 - April 7, 2026Certified 3D Environment Artist
January 1, 2020 - April 7, 2026Certified 3D Environment Artist
January 1, 2018 - April 7, 2026Houdini Essentials
January 1, 2023 - April 7, 2026Unreal Environment
January 1, 2023 - April 7, 2026Certified 3D Environment Artist
January 1, 2020 - April 7, 2026Certified 3D Environment Artist
January 1, 2018 - April 7, 2026Industry Experience
Media & Entertainment, Software & Internet, Education, Professional Services, Other
Hire a 3D Modeler
We have the best 3d modeler experts on Twine. Hire a 3d modeler in Cairo today.