Tim Forge is an interactive music technical sound designer and composer delivering end-to-end audio for commercial games, including interactive music systems, sound design, and full Wwise/FMOD implementation. He leads audio pipelines from field recording and custom Foley through direction/recording of voiceovers, music composition, real-time integration, mixing, and platform optimization.
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Mobile game where I have done interactive dynamic Music compositions, Sound design, Audio implementation to Unity via Wwise.
Mobile game where I have done interactive dynamic Music compositions, Foley and Location recordings, Sound design, Audio implementation to Unity via Wwise.
Mobile game where I have done interactive dynamic Music compositions, Foley and Location recordings, Sound design, Audio implementation to Unity via Wwise.
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