Mobile game where I have done interactive dynamic Music compositions, Sound design, Audio implementation to Unity via Wwise.
- Music Composer
- Recording Studio
- Sound Designer
- +2
Tim Forge is an interactive music technical sound designer and composer delivering end-to-end audio for commercial games, including interactive music systems, sound design, and full Wwise/FMOD implementation.
Tim Forge is an interactive music technical sound designer and composer delivering end-to-end audio for commercial games, including interactive music systems, sound design, and full Wwise/FMOD implementation. He leads audio pipelines from field recording and custom Foley through direction/recording of voiceovers, music composition, real-time integration, mixing, and platform optimization.
Mobile game where I have done interactive dynamic Music compositions, Sound design, Audio implementation to Unity via Wwise.
Mobile game where I have done interactive dynamic Music compositions, Foley and Location recordings, Sound design, Audio implementation to Unity via Wwise.
Mobile game where I have done interactive dynamic Music compositions, Foley and Location recordings, Sound design, Audio implementation to Unity via Wwise.
Sound design and source creation, including source acquisition through professional location/field recording and custom Foley sessions for proprietary asset creation. Advanced layered design using synthesis and signal processing to build high-impact, unique sonic identities. Built high-velocity workflows with extensive personal collections of top-world-class 3rd-party libraries, re-processing and layering assets to avoid generic 'library fatigue'. Engineered vertical re-orchestration (layering) and horizontal re-sequencing (branching) adaptive music architectures, and linked music intensity/orchestration/transitions to real-time gameplay variables (RTPCs) and state changes. Managed production and mastering for multi-genre compositions and mixing, targeting international loudness standards for cross-platform consistency. Integrated advanced architectures in Wwise and FMOD Studio via deep Unity and Unreal Engine integration workflows, including performance optimization (voice limits, vir
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