Tim Forge is an interactive music technical sound designer and composer delivering end-to-end audio for commercial games, including interactive music systems, sound design, and full Wwise/FMOD implementation. He leads audio pipelines from field recording and custom Foley through direction/recording of voiceovers, music composition, real-time integration, mixing, and platform optimization.

Tim Forge

Tim Forge is an interactive music technical sound designer and composer delivering end-to-end audio for commercial games, including interactive music systems, sound design, and full Wwise/FMOD implementation. He leads audio pipelines from field recording and custom Foley through direction/recording of voiceovers, music composition, real-time integration, mixing, and platform optimization.

Available to hire

Tim Forge is an interactive music technical sound designer and composer delivering end-to-end audio for commercial games, including interactive music systems, sound design, and full Wwise/FMOD implementation. He leads audio pipelines from field recording and custom Foley through direction/recording of voiceovers, music composition, real-time integration, mixing, and platform optimization.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced

Work Experience

Senior Sound Designer / Audio Lead
January 1, 2023 - Present
Sound design and source creation, including source acquisition through professional location/field recording and custom Foley sessions for proprietary asset creation. Advanced layered design using synthesis and signal processing to build high-impact, unique sonic identities. Built high-velocity workflows with extensive personal collections of top-world-class 3rd-party libraries, re-processing and layering assets to avoid generic 'library fatigue'. Engineered vertical re-orchestration (layering) and horizontal re-sequencing (branching) adaptive music architectures, and linked music intensity/orchestration/transitions to real-time gameplay variables (RTPCs) and state changes. Managed production and mastering for multi-genre compositions and mixing, targeting international loudness standards for cross-platform consistency. Integrated advanced architectures in Wwise and FMOD Studio via deep Unity and Unreal Engine integration workflows, including performance optimization (voice limits, vir

Education

Wwise at Audiokinetic
March 18, 2025 - March 18, 2025
Wis(e) Certification at Wis(e)
January 1, 2021 - December 31, 2021
Wis(e) Certification at Wis(e)
January 1, 2022 - December 31, 2022

Qualifications

2 Wwise certification
December 1, 2021 - December 1, 2022
Wwise Certification 101
January 1, 2021 - February 1, 2022
Wwise Certification 201
January 1, 2022 - August 21, 2026

Industry Experience

Education, Gaming, Professional Services, Media & Entertainment