Akindele Timileyin David
I’m Akindele Timileyin David, a 3D character modelling artist trained in game production workflows and asset optimization.
About
I’m Akindele Timileyin David, a 3D character modelling artist trained in game production workflows and asset optimization. I model characters to match provided references and studio specifications, and I enjoy building both high-detail work and efficient low-poly outputs for mobile and computer games.
I also focus on texturing and pipeline work across tools like Blender, ZBrush, Substance Painter, 3D-Coat, Photoshop, Clip Studio Paint, and Marvelous Designer. From tutoring character modelling and 2D animation to working as a lead character modeller at Raven Illusion Game Studio, I value collaboration, teaching, and delivering production-ready character clothing and high-poly details.
- 3 years' experience
- Joined September 2026
Industry experience
- Gaming
- Education
- Media & Entertainment
- Agriculture & Mining
Work experience
Modeled studio-spec characters and character clothing based on reference for mobile and PC game development. Created high-poly characters and baked them to low-poly models optimized for performance on mobile and computers. Textured high-detail assets using multiple texturing tools, and supported team collaboration by training interns and full-time students on the game development pipeline.
Trained 50 students (reported 60% improvement) in character modelling and 2D animation. Covered industry-standard software basics, building consistent lecture delivery from beginner to intermediate level. Helped improve students’ proficiency in Blender, Substance Painter, Clip Studio Paint, Photoshop, and After Effects by emphasizing proper fundamentals and workflow.
Education
Certifications and awards
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