Hi, I'm Timur Dolzhenko, a 3D Character Artist with five years of hands-on experience creating realistic and semi-realistic characters for games and cinematics. I have contributed to AA, AAA, and indie titles from concept to final build. I thrive in full-pipeline workflows, collaborating with art directors and technical teams to deliver production-ready assets, from high-poly sculpts and retopology to UVs, texturing, rigging and engine integration. I enjoy tackling challenging aesthetic directions and bringing characters to life across Unreal Engine 5 and Unity.

Timur Dolzhenko

Hi, I'm Timur Dolzhenko, a 3D Character Artist with five years of hands-on experience creating realistic and semi-realistic characters for games and cinematics. I have contributed to AA, AAA, and indie titles from concept to final build. I thrive in full-pipeline workflows, collaborating with art directors and technical teams to deliver production-ready assets, from high-poly sculpts and retopology to UVs, texturing, rigging and engine integration. I enjoy tackling challenging aesthetic directions and bringing characters to life across Unreal Engine 5 and Unity.

Available to hire

Hi, I’m Timur Dolzhenko, a 3D Character Artist with five years of hands-on experience creating realistic and semi-realistic characters for games and cinematics. I have contributed to AA, AAA, and indie titles from concept to final build.

I thrive in full-pipeline workflows, collaborating with art directors and technical teams to deliver production-ready assets, from high-poly sculpts and retopology to UVs, texturing, rigging and engine integration. I enjoy tackling challenging aesthetic directions and bringing characters to life across Unreal Engine 5 and Unity.

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Language

English
Fluent
Russian
Fluent

Work Experience

3D Character Artist at Helgnar The Conqueror – Hellknights Studio
January 1, 2024 - January 1, 2025
Created the main playable character, featured in the official Story Gameplay Trailer and final game build. Owned the complete character pipeline: high-poly sculpt, retopology, UVs, PBR texturing, rigging, and Unreal Engine integration. Delivered a production-ready asset meeting technical and artistic requirements.
3D Character Artist at BERENICE: Videogame – SATORI Ent.
January 1, 2025 - Present
Developed key characters for Unreal Engine 4. Collaborated with Art Director to maintain gothic horror visual style. Optimized assets for desktop platforms (poly budget and texture limits).
3D Character Artist at Shark Numb – SATORI Ent.
January 1, 2025 - Present
Created the full character roster for an arcade action game. Developed rigging and key animations to support gameplay prototype.
3D Character Artist at MiSite – MK-Play
January 1, 2025 - Present
Designed and developed the main playable character for a mobile game. Created multiple clothing variations with real-time in-engine customization.
3D Character Artist at Upwork / Kwork / Fiverr (Freelance)
January 1, 2022 - Present
Delivered 100+ successful projects for teams of all sizes—from solo indie developers to mid-sized studios. Tailored production pipelines to Unreal Engine 5 and Unity requirements. Collaborated with Technical Artists to meet strict poly and texture budgets.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet