TIMUR LOSIEV
About
- 15 years' experience
- Joined February 2026
Languages
- EnglishAdvanced
- Spanish; CastilianBeginner
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
Work experience· 7 roles
Designed and implemented next-generation user analytics system in C++, Python and JavaScript, improving analytics collection without interfering with business logic. Contributed to ML integration (LLM, ONNX) to build a Match-3 bot trained on user replays, increasing level stability and making the difficulty curve more predictable. Designed scalable data extraction and analytics applications. Implemented scalable asset processing tools with Python, LLM and RAG, reducing Tech Designer workload from 3 months to 5 minutes. Fixed core bugs, optimized performance, and supported live-ops.
Coordinated with managers, QA, and creative/sound teams to deliver features for multiple live games. Led live-ops for F2P bubble shooter and match-3 titles, implementing Tournaments, Friends, and Gacha systems. Worked primarily with Cocos2d-x (Spider Monkey, V8). Created a TypeScript-to-C++ transpiler and integrated it with Cocos2dx to unify TypeScript projects. Resolved crashes, reduced performance bottlenecks, and maintained ANR at ~0.1%. Performed code reviews and contributed as Scrum Master / Senior C++/QT Developer.
Worked on a high-load C++ cross-platform typography project with around 70 C++ developers distributed across remote teams. Wrote C++ code and managed SCRUM board in Jira. Implemented a multithreaded concurrency system to improve core performance. Performed coaching of newcomers and trainees.
Education
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