Dmitry
3D Artist
I am a 3D Artist with over two years of experience in creating game content. I am highly interested in your vacancy and would like to contribute my skills to the development of your project, ensuring high-quality modeling and asset optimization.
I am proficient in the full 3D content creation pipeline, from high-poly modeling to final rendering. My technical stack includes Blender, 3ds Max, and Maya for geometry, ZBrush for high-end detailing, Substance Painter for PBR texturing, and Marmoset Toolbag for map baking and rendering. I also have experience integrating assets into the Unity engine, strictly following technical requirements such as low-poly optimization, UV layout, and baking.
My professional background includes working at Next Games, where I created detailed environments and props, and at SemiReals, where I executed the full pipeline for creating vehicles (Hard Surface) for a commercial project. I also completed an internship at Enclave Interactive, focusing on collaborative prop creation within a team environment.
My portfolio is available on ArtStation at: Website not available. Sign in: https://www.twine.net/signup
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