Dmitry 3D Artist I am a 3D Artist with over two years of experience in creating game content. I am highly interested in your vacancy and would like to contribute my skills to the development of your project, ensuring high-quality modeling and asset optimization. I am proficient in the full 3D content creation pipeline, from high-poly modeling to final rendering. My technical stack includes Blender, 3ds Max, and Maya for geometry, ZBrush for high-end detailing, Substance Painter for PBR texturing, and Marmoset Toolbag for map baking and rendering. I also have experience integrating assets into the Unity engine, strictly following technical requirements such as low-poly optimization, UV layout, and baking. My professional background includes working at Next Games, where I created detailed environments and props, and at SemiReals, where I executed the full pipeline for creating vehicles (Hard Surface) for a commercial project. I also completed an internship at Enclave Interactive, focusing on collaborative prop creation within a team environment. My portfolio is available on ArtStation at: _Website not available. Sign in: https://www.twine.net/signup_

Dmitry Kolesnikovich

Dmitry 3D Artist I am a 3D Artist with over two years of experience in creating game content. I am highly interested in your vacancy and would like to contribute my skills to the development of your project, ensuring high-quality modeling and asset optimization. I am proficient in the full 3D content creation pipeline, from high-poly modeling to final rendering. My technical stack includes Blender, 3ds Max, and Maya for geometry, ZBrush for high-end detailing, Substance Painter for PBR texturing, and Marmoset Toolbag for map baking and rendering. I also have experience integrating assets into the Unity engine, strictly following technical requirements such as low-poly optimization, UV layout, and baking. My professional background includes working at Next Games, where I created detailed environments and props, and at SemiReals, where I executed the full pipeline for creating vehicles (Hard Surface) for a commercial project. I also completed an internship at Enclave Interactive, focusing on collaborative prop creation within a team environment. My portfolio is available on ArtStation at: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Dmitry
3D Artist

I am a 3D Artist with over two years of experience in creating game content. I am highly interested in your vacancy and would like to contribute my skills to the development of your project, ensuring high-quality modeling and asset optimization.

I am proficient in the full 3D content creation pipeline, from high-poly modeling to final rendering. My technical stack includes Blender, 3ds Max, and Maya for geometry, ZBrush for high-end detailing, Substance Painter for PBR texturing, and Marmoset Toolbag for map baking and rendering. I also have experience integrating assets into the Unity engine, strictly following technical requirements such as low-poly optimization, UV layout, and baking.

My professional background includes working at Next Games, where I created detailed environments and props, and at SemiReals, where I executed the full pipeline for creating vehicles (Hard Surface) for a commercial project. I also completed an internship at Enclave Interactive, focusing on collaborative prop creation within a team environment.

My portfolio is available on ArtStation at: Website not available. Sign in: https://www.twine.net/signup

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Language

Russian
Fluent
English
Intermediate
Polish
Intermediate

Work Experience

3D Artist at Semifinal
February 1, 2022 - May 1, 2022
Implemented full GameDev-pipeline when creating a 3D modeling project. Independently practiced Hard Surface modeling and created detailed models using various software. Carried out PBR texturing, working with Marmoset Toolbag to enhance lighting and setting up models in the game engine.
3D Environment Artist at Engaged in creating detailed game environments and props for various games.
February 1, 2022 - June 1, 2022
Focused on optimizing the performance of models used in video game production, baking textures to improve load times, and fostering close collaboration with the team.
3D Artist (Internship) at Enclative Interactive
January 1, 2021 - Present
Assisted in various projects, learning the ins and outs of 3D modeling and texturing under the guidance of senior artists.
3D Artist at SemiReals
February 1, 2025 - May 1, 2025
Implemented full GameDev-pipeline when creating commercial transport vehicle assets for a commercial project. Independently practiced (Hard Surface) modeling, created an optimized game geometry, and texture maps in the appropriate software. Carried out PBR texturing, working in Marmoset Toolbag for final renders and integrating and setting up models in the game engine.
3D Environment Artist at Next Games
October 1, 2025 - February 1, 2026
Engaged in creating detailed game environments and props, provided full production cycle from black boxes to final texturing. Focused on proper optimization of models (Low-poly, UV-layout, Baking) to technical project requirements and strictly adhered to the set visual style in close collaboration with the team.
3D artist (Internship) at Enclave Interactive
July 1, 2025 - September 1, 2025
Engaged in creating detailed game environments and props, provided full production cycle from black boxes to final texturing. Focused on proper optimization of models (Low-poly, UV-layout, Baking) to technical project requirements and strictly adhered to the set visual style in close collaboration with the team.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment