Available to hire
Game writer and narrative designer with 7+ years of experience, across multiple shipped titles.
I specialize in branching dialogue, choice-driven systems, and lore-consistent worldbuilding that keeps players invested.
Working with game design, production, and marketing teams, I revamped features, drove retention through iterative writing, and consistently delivered serialized content - quests, events, live ops - on schedule.
Experience Level
Work Experience
Lead Writer at Undisclosed AA Title
July 1, 2025 - PresentLead writer on an upcoming AA sequel title for console and PC. I wrote extensive branching dialogue and multiple-choice conversation sequences, maintaining lore consistency, narrative cohesion, and tonal continuity across 50+ quests. I partnered with game design to revamp and reimplement early-game features, helping increase retention through an enhanced gameplay loop, and helped implement a new writing team workflow that reduced narrative production timelines and improved content quality. I also provided production coordination and minor project support, and assisted marketing by drafting newsletters.
Game Writer at Nanobit
July 1, 2024 - July 1, 2025Crafted branching story paths and intricate multiple-choice dialogue, strategically integrating microtransaction opportunities with appropriate pricing. I wrote scripts for both text-messaging gameplay sequences and traditional sprite-based interactive scenes, delivering a seamless serialized story experience. Using player feedback, I designed engaging characters and storyline continuations that improved player retention.
Narrative Designer at Quantum Match (Working Title, Alpha Stage)
February 1, 2024 - April 1, 2024Created all narrative content and in-game dialogue for an upcoming match-3 puzzle game for mobile. I produced comedic, gameplay-complementary storytelling - including character backstories, quest text, and event scripts - to support immersion and narrative cohesion, with alpha preview builds and writing samples available on request.
Narrative Designer at Plarium
September 1, 2022 - February 1, 2024Pitched, wrote, and edited narrative, marketing, and text content for Nova Legends, a hero-collector RPG for mobile. I wrote the game's cinematic intro and established a narrative-centered player objective that contributed to improved 7-day retention, and collaborated with art and game design to conceptualize new playable characters, writing biographies for them to deepen the game universe. Using Unity and in-house tools, I wrote, edited, and uploaded player-facing content - including LiveOps event text, Google Play/App Store updates, promo text, push notifications, in-game tutorials, UI text, and skill descriptions - directly to internal builds. I also led lore decision-making sessions with stakeholders to guide narrative consistency, working across Jira, Google Docs, and Miro.
Narrative Designer & Localization Editor at AVG Life
February 1, 2021 - September 1, 2022Wrote, edited, and localized serialized video game content for Love Fantasy: Romance Episode. I worked with AVG Life's China-based team to support a successful launch, helping the game reach 100,000+ Google Play users within two months of its September 2021 release. I also adapted Chinese narrative content to better suit Western audiences while maintaining a consistent, recognizable style.
Senior Writer at Masala Magazine
October 1, 2019 - February 1, 2021Researched and wrote lifestyle articles for diverse readership demographics across Bangkok, Thailand.
Provided marketing solutions under tight deadlines, including taglines and long-form content.
Education
B.A (Hons) Film & Video at University of Wales, Newport
January 11, 2030 - August 7, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services
Experience Level
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