Hi, I’m Joseph Tran, a 3D animator and game designer with a passion for bringing characters to life and refining gameplay through thoughtful animation. I’ve spent 5+ years developing 3D character animation in Maya, delivering high-quality work on tight timelines and collaborating with cross-functional teams to support gameplay systems. I’m organized, motivated, and enjoy contributing to professional teams to push projects forward.
I specialize in locomotion and combat animation systems, with a strong focus on timing, weight, and player feel. I’m proficient with Maya, Unity, Unreal Engine, Blender, Substance Painter, and the Adobe Creative Suite, and I love taking concepts from art direction to polished in-game assets. I thrive in collaborative environments and am eager to contribute to ambitious game projects while iterating with designers to refine mechanics.
Here is my portfolio reel showcasing the work I’ve done in the past few years:Website not available. Sign in: https://www.twine.net/signup
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