Hi, I’m Joseph Tran, a 3D animator and game designer with a passion for bringing characters to life and refining gameplay through thoughtful animation. I’ve spent 5+ years developing 3D character animation in Maya, delivering high-quality work on tight timelines and collaborating with cross-functional teams to support gameplay systems. I’m organized, motivated, and enjoy contributing to professional teams to push projects forward. I specialize in locomotion and combat animation systems, with a strong focus on timing, weight, and player feel. I’m proficient with Maya, Unity, Unreal Engine, Blender, Substance Painter, and the Adobe Creative Suite, and I love taking concepts from art direction to polished in-game assets. I thrive in collaborative environments and am eager to contribute to ambitious game projects while iterating with designers to refine mechanics. Here is my portfolio reel showcasing the work I've done in the past few years:_Website not available. Sign in: https://www.twine.net/signup_

Joseph Tran

Hi, I’m Joseph Tran, a 3D animator and game designer with a passion for bringing characters to life and refining gameplay through thoughtful animation. I’ve spent 5+ years developing 3D character animation in Maya, delivering high-quality work on tight timelines and collaborating with cross-functional teams to support gameplay systems. I’m organized, motivated, and enjoy contributing to professional teams to push projects forward. I specialize in locomotion and combat animation systems, with a strong focus on timing, weight, and player feel. I’m proficient with Maya, Unity, Unreal Engine, Blender, Substance Painter, and the Adobe Creative Suite, and I love taking concepts from art direction to polished in-game assets. I thrive in collaborative environments and am eager to contribute to ambitious game projects while iterating with designers to refine mechanics. Here is my portfolio reel showcasing the work I've done in the past few years:_Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Joseph Tran, a 3D animator and game designer with a passion for bringing characters to life and refining gameplay through thoughtful animation. I’ve spent 5+ years developing 3D character animation in Maya, delivering high-quality work on tight timelines and collaborating with cross-functional teams to support gameplay systems. I’m organized, motivated, and enjoy contributing to professional teams to push projects forward.

I specialize in locomotion and combat animation systems, with a strong focus on timing, weight, and player feel. I’m proficient with Maya, Unity, Unreal Engine, Blender, Substance Painter, and the Adobe Creative Suite, and I love taking concepts from art direction to polished in-game assets. I thrive in collaborative environments and am eager to contribute to ambitious game projects while iterating with designers to refine mechanics.

Here is my portfolio reel showcasing the work I’ve done in the past few years:Website not available. Sign in: https://www.twine.net/signup

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Work Experience

3D Animator at Complex Games Inc.
September 1, 2023 - February 1, 2026
Created and implemented 3D character animations for core gameplay on a multi-project pipeline, leveraging Maya and Unity. Collaborated with designers to support gameplay systems and mechanics, contributing to motion capture/rigging workflows and asset integration via Animator Controllers, state machines, and blend trees. Refined assets using Adobe Suite, Blender, and Substance Painter to achieve cohesive visuals and responsive character motion.
3D Animator at Momentum Games
January 1, 2021 - January 1, 2024
Created and implemented high-quality character animation for core gameplay systems on an unannounced project. Developed locomotion and combat animation sets; worked hands-on with Unity using Animator Controllers, state machines and blend trees. Collaborated with designers to support gameplay systems and mechanics.
Game Designer and Artist at Sumo Slam
October 1, 2018 - November 1, 2018
Developed in-game animation sets for characters; created 3D assets and animations aligned with project art direction. Collaborated with designers to support gameplay systems and mechanics, ensuring assets matched the intended feel and style.

Education

Honours Bachelor of Game Design at Sheridan College
September 1, 2018 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 Joseph Tran Animation Reel
    Hello! This is a reel featuring some of the animations that I've worked on in the past few years. Thank you for taking the time to watch! Notes on the reel: -All animations were created by me. -The Urban Warrior Rig is a property from Mark Otyakovskiy (https://www.twine.net/signin -The AZRI Rig is a property of Game Anim (https://www.twine.net/signin -The Spring Tots and Lisa rigs at the beginning are properties from iAnimate.