Available to hire
Sound designer with 10+ years of experience producing music and sound effects for a wide range of media at both corporate and grassroots levels. Specializes in end-to-end audio production for video games and team-oriented pipelines, with strong knowledge of industry-standard DAWs and audio tools.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Sound Designer at NTT Limited Philippines Branch
December 1, 2024 - June 30, 2026Full-time in-house role producing and organizing sound effects for various multimedia projects involving electronic gaming devices. Collaborated closely with design and development teams to align audio with visual/gameplay elements and improve overall player experience. Managed end-to-end sound design for games and promotional/corporate and interactive projects, from concept and composition through final mixing and delivery. Produced original music tracks, sound effects, ambiences, and voice-over elements using FL Studio and additional audio processing tools. Handled full-cycle audio production as a solo contributor including recording/editing source material, layering effects, mixing/mastering, and iterating based on feedback. Maintained audio asset libraries, troubleshot technical issues, and applied electronics engineering knowledge for audio optimization, file management, and sensible implementation. Delivered complete audio suites for land-based electronic gaming device products (
Sound Designer at Supergene Global Services, Inc.
January 1, 2018 - July 1, 2018Created original music tracks and sound effects for casual Facebook Messenger games (e.g., Last Ninja, Zombie Rush, Neon Tower). Worked in an in-house agile environment to produce optimized, engaging audio tailored to social/mobile mechanics.
Sound Designer at TOSE Philippines, Inc.
July 1, 2014 - August 1, 2017Produced music and sound effects for 10+ licensed casual mobile games on iOS/Android, including Hello Kitty Ninja Training, Snoopy Downhill Dash, and Detective Snoopy series. Managed full audio pipeline from creation to implementation to deliver immersive, high-quality assets for fast-paced gameplay. Collaborated with designers and programmers to optimize audio for performance and player experience.
Education
B.S. Electronics Engineering at Mapúa Institute of Technology
January 1, 2005 - January 1, 2010B.S. Electronics Engineering at Mapúa Institute of Technology
January 1, 2005 - January 1, 2010B.S. Electronics Engineering at Mapúa Institute of Technology
January 1, 2005 - January 1, 2010Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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