I'm Joe Zavaletta, a Senior Illustrator specializing in AAA video game key art and marketing illustration. I excel at outsourcing and external development pipelines and I collaborate with art directors to deliver production-ready assets for global releases. My clients include EA Games, Riot Games, Obsidian Entertainment, Xbox, Nike, and more. I enjoy turning briefs into production-ready visuals, maintaining style accuracy and brand consistency across multiple IPs, from thumbnail concepts to final key art.

Joe Zavaletta

I'm Joe Zavaletta, a Senior Illustrator specializing in AAA video game key art and marketing illustration. I excel at outsourcing and external development pipelines and I collaborate with art directors to deliver production-ready assets for global releases. My clients include EA Games, Riot Games, Obsidian Entertainment, Xbox, Nike, and more. I enjoy turning briefs into production-ready visuals, maintaining style accuracy and brand consistency across multiple IPs, from thumbnail concepts to final key art.

Available to hire

I’m Joe Zavaletta, a Senior Illustrator specializing in AAA video game key art and marketing illustration. I excel at outsourcing and external development pipelines and I collaborate with art directors to deliver production-ready assets for global releases.

My clients include EA Games, Riot Games, Obsidian Entertainment, Xbox, Nike, and more. I enjoy turning briefs into production-ready visuals, maintaining style accuracy and brand consistency across multiple IPs, from thumbnail concepts to final key art.

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Work Experience

Lead Illustrator at Skylight Collective
January 1, 2024 - Present
Lead illustrator supporting AAA agency and external development projects. Collaborate directly with art directors to deliver production-ready marketing assets. Maintain style accuracy and brand consistency across multiple IPs and clients.
Freelance Illustrator at Independent
January 1, 2021 - January 1, 2024
Selected Client Projects: The Sims 4 (EA Games via Skylight Collective) — created initial thumbnail concepts, 3D paint-overs of final characters, 2D marquee visuals, and animated motion assets for social media; Sonic Origins (SEGA) — thumbnail concepts and promotional key art; The Edge Comic (Kershaw Knives) — designed sci-fi characters, props, and environments; sequential art, layouts, pencils, and final color.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet