From a young age, I was captivated by the magic of animated films and the complex artistry behind every frame. This passion drew me into the world of CG, and over the past 19 years I have honed my craft across modeling, simulation, animation, lighting, rendering, and compositing. Today I am most excited by character effects—cloth, muscle, and hair simulations—where technology and storytelling intersect to bring characters to life in believable ways. I excel in Maya/XGen/Houdini-based pipelines, lead nCloth/nHair setups, manage timelines and teams, and ensure shots are ready for downstream departments through strong organization and clear communication.

Tejas Sanghavi

From a young age, I was captivated by the magic of animated films and the complex artistry behind every frame. This passion drew me into the world of CG, and over the past 19 years I have honed my craft across modeling, simulation, animation, lighting, rendering, and compositing. Today I am most excited by character effects—cloth, muscle, and hair simulations—where technology and storytelling intersect to bring characters to life in believable ways. I excel in Maya/XGen/Houdini-based pipelines, lead nCloth/nHair setups, manage timelines and teams, and ensure shots are ready for downstream departments through strong organization and clear communication.

Available to hire

From a young age, I was captivated by the magic of animated films and the complex artistry behind every frame. This passion drew me into the world of CG, and over the past 19 years I have honed my craft across modeling, simulation, animation, lighting, rendering, and compositing.

Today I am most excited by character effects—cloth, muscle, and hair simulations—where technology and storytelling intersect to bring characters to life in believable ways. I excel in Maya/XGen/Houdini-based pipelines, lead nCloth/nHair setups, manage timelines and teams, and ensure shots are ready for downstream departments through strong organization and clear communication.

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Language

English
Fluent
Hindi
Fluent
Gujarati
Fluent
Marathi (Marāṭhī)
Fluent

Work Experience

Sr Creature TD at Industrial Light & Magic
September 1, 2024 - Present
Currently working on shot/setups production on an undisclosed project. Projects: Lilo & Stitch, Sonic the Hedgehog 3. Responsibilities included muscle, cloth and hair simulations for shot production, setup work, and troubleshooting production issues.
Sr Creature TD at Double Negative Visual Effects
July 31, 2023 - October 1, 2025
Creation of hair/cloth rigs with ongoing shots. Worked on cloth and hair simulations for shot production. Created simulation directories for others to use in production shots and updated show training related to the same.
Sr Cfx TD at Sony Pictures Imageworks
December 31, 2021 - October 1, 2025
Worked on cloth and hair simulations for shot production. Troubleshooting issues during production; contributed to shot pipelines and look development.
Creature TD at Industrial Light & Magic
January 31, 2019 - October 1, 2025
Created rigs and continued cloth and hair simulations for shot production. Generated simulation directories for others and updated show training.
Sr Cfx TD at Sony Pictures Imageworks
July 31, 2018 - October 1, 2025
Worked on cloth and hair simulations for shot production and troubleshooting.
Sr Creature/Fx TD - Lead CFx TD at Double Negative
October 31, 2017 - October 1, 2025
Created cloth/hair rig setups, completed cloth simulations, shot sculpting and finalizing shots. Managed and trained a team; involved in hiring for Mumbai studio; led a team of 10-15 artists.
Lead Character- Fx TD at Prime Focus
July 31, 2016 - October 1, 2025
Created cloth sim rigs, lighting, grooming, and worked on cloth/hair simulation for shots. Managed a team of 8-10 artists.
Fx TD at Double Negative Visual Effects
July 31, 2015 - October 1, 2025
Created cloth rigs, completed cloth simulation, shot sculpt and finaling shots during last weeks of production.
Sr Hair/Cloth Artist at Prime Focus
December 31, 2014 - October 1, 2025
Established costume setup and hair pipeline with Pipeline Department; managed and bid schedules; collaborated with modeling for sim garments; hair grooming, hair/cloth sim, lighting, ornament sim, shot finaling, etc.
Lead Hair and Cloth at Beyond Illusion
January 31, 2012 - October 1, 2025
Managed and bid team schedules; responsible for hair grooming, hair/cloth sims, lighting, ornament sims, and shot finaling; led a team of 5-8 artists.
Lead Hair and Cloth at Pixion Studios
May 31, 2009 - October 1, 2025
Managed, hired Cfx team, bidding for Cfx schedules; hair grooming, hair/cloth sim, lighting for hair assets, ornament sim, slab comps for hair assets & shot finaling.
Technical Artist at UTV Toonz
July 31, 2007 - October 1, 2025
Designed the production pipeline, automate interdepartmental workflows, troubleshot problems during production.
Cg Generalist at Maya Entertainment Ltd.
January 31, 2007 - October 1, 2025
Modeling, texturing, rigging, particle instance; cleaned mocap data; also served as production coordinator.

Education

Certified Course on Alpha Maya at Maya Academy of Advanced Cinematics
January 11, 2030 - October 1, 2025
Certified Course on Omega Maya at Maya Academy of Advanced Cinematics
January 11, 2030 - October 1, 2025
Diploma in Electronics and Telecommunication at Mumbai University
January 11, 2030 - October 1, 2025

Qualifications

Participation in 24 FPS Animation Awards 2004-2005
January 1, 2004 - December 31, 2005

Industry Experience

Media & Entertainment, Software & Internet