I'm a Principal Environment Artist with 6+ years of AAA experience designing environments, architecture sets, and assets for large-scale game worlds. I'm skilled in both artistic creation and technical development, including tools and pipelines that improve efficiency and quality. I'm an experienced team leader and primary contact for environment art, committed to creating compelling, immersive 3D worlds. I enjoy collaborating across disciplines to solve creative problems and push the boundaries of what's possible in game environments.

Travis Sindewald

I'm a Principal Environment Artist with 6+ years of AAA experience designing environments, architecture sets, and assets for large-scale game worlds. I'm skilled in both artistic creation and technical development, including tools and pipelines that improve efficiency and quality. I'm an experienced team leader and primary contact for environment art, committed to creating compelling, immersive 3D worlds. I enjoy collaborating across disciplines to solve creative problems and push the boundaries of what's possible in game environments.

Available to hire

I’m a Principal Environment Artist with 6+ years of AAA experience designing environments, architecture sets, and assets for large-scale game worlds. I’m skilled in both artistic creation and technical development, including tools and pipelines that improve efficiency and quality.

I’m an experienced team leader and primary contact for environment art, committed to creating compelling, immersive 3D worlds. I enjoy collaborating across disciplines to solve creative problems and push the boundaries of what’s possible in game environments.

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Work Experience

Principal Environment Artist at ZeniMax Online Studios
March 1, 2025 - July 1, 2025
Collaborated with a procedural tools team of 4 Technical Artists to develop interactive tools using a proprietary game engine and Houdini. Supported procedural team members with tool testing and feedback. Created the Room Generator and Snap Map Interior tools to allow Level Designers and World Builders to create levels more than twice as fast. Developed a Skyscraper Generator that would allow for the generation of unique buildings across an entire city using modular parts. Researched new techniques for creating Interactive Python States in Houdini to push the tools usability and convenience.
Principal Environment Artist at ZeniMax Online Studios
April 1, 2023 - March 1, 2025
Led the architecture development for The Elder Scrolls Online by coordinating a team of 3 environment artists. Worked with concept artists to create unique architectural styles. Provided feedback and guidance to environment artists on architecture production. Designed city layouts, blocked out structures, created materials, developed workflows, and produced finished example structures for artists to follow. Created a Height Displacement and Edge Damage tool usable in 3ds Max, Maya, or Houdini. Pioneered a new 3D procedural materials workflow with Houdini physics simulations to achieve higher quality assets.
Senior Environment Artist at ZeniMax Online Studios
September 1, 2021 - April 1, 2023
Created a Dungeon Generator tool that drastically reduced asset bugs and increased production efficiency by 50%. Trained new environment artists and acted as an agile artist who could pick up tasks quickly while maintaining high quality.
Environment Artist at ZeniMax Online Studios
September 1, 2018 - September 1, 2021
Developed a wide variety of props, furniture, and architecture. Improved the furniture workflow by incorporating Marvelous Designer for pillow and blanket creation. Recreated the cities of Markarth, Solitude, and Leyawiin from previous Elder Scrolls titles.
Prop Artist Intern at Game Knight Studios
January 1, 2017 - June 1, 2017
Produced stylized fantasy weapons and armor with a remote team of artists while still in school. Balanced this internship with a full class load and a part-time job while maintaining a 4.0 GPA. Gained experience working remotely for a studio.

Education

Bachelor of Fine Arts in Interactive Design and Game Development at Savannah College of Art and Design (SCAD)
January 11, 2030 - March 9, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment