Available to hire
Unity game developer with experience on multiple platforms (pc/ mobile/ web).
Skills
Language
English
Fluent
Polish
Advanced
Vietnamese
Fluent
Work Experience
Senior Unity Developer at Playtika (Game Experience Unit)
September 1, 2024 - February 1, 2026Collaborated with a small, specialized team of senior developers and QA to support multiple internal studios. Improved user experience by debugging and optimizing loading times and frame rate. Researched, prototyped, and experimented with innovative technical solutions for potential adoption by production teams. Maintained core infrastructure, including the company's private repository and packaging distribution systems.
Indie Game Developer at Self-Employed
July 1, 2023 - August 1, 2024Project: Power Quest Survivors – developed a fantasy roguelike game for PC/Steam. Designed and implemented core gameplay systems and code architecture. Integrated Steam SDK and developed assets using Shader Graph, VFX Graph, and FMOD. Managed marketing, market analysis, and community building.
Senior Game Developer at Moon Active
May 1, 2022 - June 1, 2023Implemented features and mechanics for a mobile match-3 game. Restructured existing codebase to improve maintainability and quality. Provided technical guidance and mentorship to team members.
Game Developer at Spoko (CD Projekt Group)
April 1, 2020 - April 1, 2022Project: The Witcher: Monster Slayer – developed gameplay features for a location-based AR RPG using Zenject. Contributed to the design and implementation of core system architectures. Developed native mobile plugins and integrated third-party analytics and monetization SDKs. Created productivity tools to assist the production pipeline.
Unity Game Developer at Fuero Games
November 1, 2015 - April 1, 2020Projects included Arcane Showdown – implemented AI behavior within ECS architecture and ported to Steam; Table Top Racing: World Tour – integrated Photon Unity Networking and optimized performance for Nintendo Switch; Winners: Mana Champions – designed and implemented sub-modules and unit AI. Also developed native mobile plugins and integrated third-party analytics and monetization SDKs; created productivity tools to assist production pipeline.
Education
B.S. in Applied Computer Science at Warsaw University of Technology
January 11, 2030 - April 29, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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