Senior Unity Game Developer with a 16-year background in coding and software development, including 6+ years of professional experience in the game industry. Built more than 100 mobile game projects and prototypes and contributed to globally published, launch-ready, soft-launch, and live-ops titles. Strong background in C#, gameplay systems, scalable Unity architecture, performance and memory optimization, SDK integrations, editor tooling, and technical planning. Experienced in core systems ownership, team coordination, and cross-functional collaboration with design and art teams.

Turan Ünlü

Senior Unity Game Developer with a 16-year background in coding and software development, including 6+ years of professional experience in the game industry. Built more than 100 mobile game projects and prototypes and contributed to globally published, launch-ready, soft-launch, and live-ops titles. Strong background in C#, gameplay systems, scalable Unity architecture, performance and memory optimization, SDK integrations, editor tooling, and technical planning. Experienced in core systems ownership, team coordination, and cross-functional collaboration with design and art teams.

Available to hire

Senior Unity Game Developer with a 16-year background in coding and software development, including 6+ years
of professional experience in the game industry. Built more than 100 mobile game projects and prototypes and
contributed to globally published, launch-ready, soft-launch, and live-ops titles. Strong background in C#, gameplay
systems, scalable Unity architecture, performance and memory optimization, SDK integrations, editor tooling, and
technical planning. Experienced in core systems ownership, team coordination, and cross-functional collaboration with
design and art teams.

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Experience Level

Expert
Expert

Language

Turkish
Fluent
English
Fluent

Work Experience

Game Developer at IQ Games
January 1, 2020 - January 1, 2021
Led development team and supervised interns. Developed Unity-based hyper-casual mobile games and gameplay features.
Mid Game Developer at Initium Studio
January 1, 2021 - January 1, 2022
Led the development team and coordinated task distribution for hyper-casual and arcade-idle mobile game projects. Developed game play systems, core mechanics, UI flows, and feature implementations in Unity. Supported rapid prototyping, iteration, testing, reusable system development, and mobile optimization. Collaborated with artists and junior developers to maintain production speed and technical quality.
Senior Game Developer at Byte Typer
January 1, 2022 - January 1, 2025
Led and contributed to the development of mobile games across hyper-casual, hybrid-casual, casual, arcade-idle, and 4X strategy genres. Managed development workflows, coordinated task distribution, and supported project planning across multiple projects. Contributed to core gameplay systems, scalable Unity architecture, and technical decision-making. Worked on live-ops systems, performance optimization, remote configuration, analytics integration, and SDK implementation. Collaborated closely with design and art teams throughout prototyping, software launch, launch preparation, and post-launch support.
Senior Game Developer at Zeit Not Games
January 1, 2025 - Present
Developed and shipped hybrid-casual prototypes through a rapid iteration pipeline. Led a small team and collaborated cross-functionally with design and art. Designed a mobile-first Unity architecture. Owned mobile optimization, core systems, and live-ops implementation using Remote Config and analytics.

Education

Bachelor of Engineering (B.Eng.) at Doğuş University
January 1, 2014 - June 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert