Available to hire
Game music composer and sound designer specializing in original compositions for menus, locations, boss fights, gameplay, and promotional content (teasers, trailers, social media). Experienced with interactive/real-time audio that responds to in-game events.
Proficient in FMOD Studio and Unity audio implementation, including sound layering, processing, and organizing audio events for game systems. Collaborates with developers via GitHub, and brings strong music theory, advanced DAW workflow, and multi-language (Russian/English) communication skills.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Russian
Fluent
English
Advanced
Work Experience
Music Composer at Mysterious Worlds
June 1, 2025 - December 1, 2025• Composed original music
Music Composer & Sound Designer at Jeriko
December 1, 2024 - Present• Composed original music
• Designed sound effects
• Worked with game designers and programmers to implement and refine audio in-game
Music Composer & Sound Designer at IGR Studio
July 1, 2024 - Present• Composed original music
• Designed sound effects
• Created and implemented audio events in FMOD Studio
• Integrated music and sound effects into Unity
• Worked with game designers and programmers to implement and refine audio in-game
Music Composer & Sound Designer at True Anvil team
June 1, 2024 - Present• Composed original music
• Designed sound effects
• Created and implemented audio events in FMOD Studio
• Integrated music and sound effects into Unity
• Worked with game designers and programmers to implement and refine audio in-game
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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