I’m Viacheslav Kleymenov, a Lead Unity Developer with 11 years of commercial experience. I specialize in mobile and standalone Unity games, building scalable architectures, optimizing performance, and delivering cross-platform experiences (iOS, Android, PC/Mac). I’ve led multidisciplinary teams, shaped development pipelines, and steered full product lifecycles from concept to live ops, while specializing in agile processes, CI/CD, and third-party SDKs. I’m passionate about mentoring talent, fostering innovation, and aligning technical strategies with business goals to deliver engaging, high-quality gaming experiences. I’m dedicated to turning complex ideas into robust, maintainable systems and thriving teams. My approach combines hands-on engineering with strategic leadership to help studios grow and release compelling games at scale.

Viacheslav Kleymenov

I’m Viacheslav Kleymenov, a Lead Unity Developer with 11 years of commercial experience. I specialize in mobile and standalone Unity games, building scalable architectures, optimizing performance, and delivering cross-platform experiences (iOS, Android, PC/Mac). I’ve led multidisciplinary teams, shaped development pipelines, and steered full product lifecycles from concept to live ops, while specializing in agile processes, CI/CD, and third-party SDKs. I’m passionate about mentoring talent, fostering innovation, and aligning technical strategies with business goals to deliver engaging, high-quality gaming experiences. I’m dedicated to turning complex ideas into robust, maintainable systems and thriving teams. My approach combines hands-on engineering with strategic leadership to help studios grow and release compelling games at scale.

Available to hire

I’m Viacheslav Kleymenov, a Lead Unity Developer with 11 years of commercial experience. I specialize in mobile and standalone Unity games, building scalable architectures, optimizing performance, and delivering cross-platform experiences (iOS, Android, PC/Mac). I’ve led multidisciplinary teams, shaped development pipelines, and steered full product lifecycles from concept to live ops, while specializing in agile processes, CI/CD, and third-party SDKs. I’m passionate about mentoring talent, fostering innovation, and aligning technical strategies with business goals to deliver engaging, high-quality gaming experiences.

I’m dedicated to turning complex ideas into robust, maintainable systems and thriving teams. My approach combines hands-on engineering with strategic leadership to help studios grow and release compelling games at scale.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Javanese
Advanced

Work Experience

Tech Lead Unity Developer / Consulting at FarmGame
January 1, 2023 - November 5, 2025
Enhanced application performance and stability through optimizations; diagnosed and resolved complex Unity bugs; led development from scratch to release; defined architecture and main features, built project infrastructure, and established CI/CD processes for reliable releases.
Technical Lead Unity Developer at Unlock.Games
April 1, 2022 - April 1, 2022
Led Unity technical development for an unannounced casual match-3 game; evaluated existing pipelines, built reusable infrastructure, and established guidelines for consistency; created project roadmaps and engagement plans.
Technical Consultant (Architect Unity game developer) at GloboGames
December 1, 2022 - December 1, 2022
Led Unity technical aspects of MMORPG Broken Sun projects; managed development teams; designed and approved development pipelines; authored core features and strategic roadmaps for Unity applications.
Tech Lead Developer at Mean Beans
April 1, 2022 - April 1, 2022
Led technical development for multiplayer FPS; stabilized multiplayer, optimized performance, added customizable recoil system, and implemented voice chat as freelancer.
DevLead, BizDev at Lesser Evil Games
February 1, 2021 - February 1, 2021
Led end-to-end development and business development for Unity projects; defined technical vision, built scalable architecture, oversaw pipelines and QA; shaped company-wide engineering practices.
CTO at DajStudio
May 1, 2017 - May 1, 2017
Led technical design and programming for Unity-based projects from concept to release; managed development pipelines, documentation, outsourcing, and cost optimization.

Education

Engineer’s degree at Higher School of Economics
January 1, 2008 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment