Over time, I've come to realize that storytelling and world-building are at the core of what I do. As a kid, I would spend most of my time daydreaming and was heavily drawn to things that transported me to a different dimension and made me feel something. Whether it was music, movies, or art in general, I was obsessed with things that made me feel like there was some sort of magic beyond what everyday life had to offer. I realized early on that music was my language of choice to convey that, and I have since made it my goal to inspire others in the same way I felt inspired as a kid. So far, I've been pretty lucky to make an impact in many different areas within the music world: from mixing music for VR games, building software tools for immersive audio, and getting some Netflix placements as a composer. One of my proudest and most recent updates has been having one of my compositions programmed for various concert orchestras around the globe, including a performance by the Budapest Scoring Orchestra. In my recent roles, I’ve led end-to-end audio production for Apple marketing content and managed Dolby Atmos mixing and implementation for immersive experiences on Apple Vision Pro. I also work across large-scale production environments like Meta—engineering sessions, mixing hundreds of tracks, and building sound identities for games and content—while continuing to compose and produce for TV/film placements and orchestra-related projects through my ongoing work at AMP Creative Labs. Looking ahead, I'm still working on finding the "perfect" role where I can contribute to unique, inspiring experiences for people through music, so my work is far from done. I'm very much open to meeting people, learning new things, and seeing if I can help build something unique and impactful together.

Matías Urzúa

Pro

Over time, I've come to realize that storytelling and world-building are at the core of what I do. As a kid, I would spend most of my time daydreaming and was heavily drawn to things that transported me to a different dimension and made me feel something. Whether it was music, movies, or art in general, I was obsessed with things that made me feel like there was some sort of magic beyond what everyday life had to offer. I realized early on that music was my language of choice to convey that, and I have since made it my goal to inspire others in the same way I felt inspired as a kid. So far, I've been pretty lucky to make an impact in many different areas within the music world: from mixing music for VR games, building software tools for immersive audio, and getting some Netflix placements as a composer. One of my proudest and most recent updates has been having one of my compositions programmed for various concert orchestras around the globe, including a performance by the Budapest Scoring Orchestra. In my recent roles, I’ve led end-to-end audio production for Apple marketing content and managed Dolby Atmos mixing and implementation for immersive experiences on Apple Vision Pro. I also work across large-scale production environments like Meta—engineering sessions, mixing hundreds of tracks, and building sound identities for games and content—while continuing to compose and produce for TV/film placements and orchestra-related projects through my ongoing work at AMP Creative Labs. Looking ahead, I'm still working on finding the "perfect" role where I can contribute to unique, inspiring experiences for people through music, so my work is far from done. I'm very much open to meeting people, learning new things, and seeing if I can help build something unique and impactful together.

Next availability:
September 7, 2026

Over time, I’ve come to realize that storytelling and world-building are at the core of what I do. As a kid, I would spend most of my time daydreaming and was heavily drawn to things that transported me to a different dimension and made me feel something. Whether it was music, movies, or art in general, I was obsessed with things that made me feel like there was some sort of magic beyond what everyday life had to offer. I realized early on that music was my language of choice to convey that, and I have since made it my goal to inspire others in the same way I felt inspired as a kid.

So far, I’ve been pretty lucky to make an impact in many different areas within the music world: from mixing music for VR games, building software tools for immersive audio, and getting some Netflix placements as a composer. One of my proudest and most recent updates has been having one of my compositions programmed for various concert orchestras around the globe, including a performance by the Budapest Scoring Orchestra.

In my recent roles, I’ve led end-to-end audio production for Apple marketing content and managed Dolby Atmos mixing and implementation for immersive experiences on Apple Vision Pro. I also work across large-scale production environments like Meta—engineering sessions, mixing hundreds of tracks, and building sound identities for games and content—while continuing to compose and produce for TV/film placements and orchestra-related projects through my ongoing work at AMP Creative Labs.

Looking ahead, I’m still working on finding the “perfect” role where I can contribute to unique, inspiring experiences for people through music, so my work is far from done. I’m very much open to meeting people, learning new things, and seeing if I can help build something unique and impactful together.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Portuguese
Intermediate
English
Fluent

Work Experience

Lead Audio Engineer and Producer at Apple
January 1, 2024 - Present
Oversees end-to-end audio production for Apple advertisements, commercials, and marketing videos, coordinating deliveries with external music vendors, and personally handling mixing and mastering. Runs voice-over sessions, manages ultra-confidential material with A-list artists, and delivers final audio assets. Leads post-production Dolby Atmos mixing and implementation for immersive content on Apple Vision Pro headset. Scripts and develops internal immersive-audio tools using command-line workflows and continues researching multimodal AI tools (e.g., Hume, ElevenLabs) to improve the internal post-production pipeline.
Audio Engineer at Meta
January 1, 2022 - January 1, 2024
Engineered audio at Meta’s large facility, running hundreds of music, Foley, and voice-over sessions for Meta Quest, Instagram Reels, and the Meta Sound Collection. Served as recording engineer and producer for a wide range of genres with A-list talent and high-profile executives, and collaborated with sound design teams to build sonic identities for Meta glasses. Mixed Dolby Atmos for Meta Quest games, B2B content, and Instagram Reels. Designed sound and created Foley for Horizon Worlds and multiple other titles/apps; mixed and mastered over 200 tracks for Meta’s public music catalog, including two top-five trending songs on Instagram Reels out of 110 million commercially available tracks.
Volunteer President at Cabrillo College Music Technology and Recording Program
January 1, 2020 - January 1, 2021
Led weekly meetings and taught recording, music production, and mixing techniques alongside faculty. Coordinated discussions on audio engineering and emerging music technologies, and advised on curriculum development, including establishing a Pro Tools certification program.
Assistant Engineer at Superior Sound Studios
January 1, 2017 - January 1, 2022
Prepared Pro Tools templates, maintained studio equipment, repaired hardware, and resolved signal chain issues. Operated Pro Tools for music recording sessions with artists from Tragic Hero Records. Edited and managed music assets with strong organization and attention to detail.
Composer/Producer/Engineer at AMP Creative Labs LLC
January 1, 2016 - Present
Composes, produces, and engineers sync music for TV and film placements as an active contributor to APM Music Library, with placements on streaming shows including Outlast and The Jungle. Provides orchestration and composition support for the San Francisco Orchestra, contributing to high-profile projects involving artists such as Moses Sumney, Rainn Wilson, and Queens of the Stone Age. Acts as a creative producer and engineer across orchestral, hip-hop, and rock genres; also has orchestral recording experience as a composer with the Budapest Scoring Orchestra.

Education

A.S. in Mathematics at Cabrillo College
January 1, 2018 - January 1, 2021

Qualifications

Film Scoring Program (Continuing Education Credits)
January 11, 2030 - September 3, 2026

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Other
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