3D Designer focused on creating optimized, production-ready game and simulation assets. I model, texture, and light in Blender, then integrate and test directly inside Unity for real-time performance. I balance visual quality with frame-rate requirements by optimizing geometry, textures, and materials. I also enjoy building realistic, clean-topology assets for visualization, simulation, animation, and game development.

Muhammad Usama Afzaal

3D Designer focused on creating optimized, production-ready game and simulation assets. I model, texture, and light in Blender, then integrate and test directly inside Unity for real-time performance. I balance visual quality with frame-rate requirements by optimizing geometry, textures, and materials. I also enjoy building realistic, clean-topology assets for visualization, simulation, animation, and game development.

Available to hire

3D Designer focused on creating optimized, production-ready game and simulation assets. I model, texture, and light in Blender, then integrate and test directly inside Unity for real-time performance.

I balance visual quality with frame-rate requirements by optimizing geometry, textures, and materials. I also enjoy building realistic, clean-topology assets for visualization, simulation, animation, and game development.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

3D Designer at Al Hai Studio (UET Game Studio)
October 1, 2025 - May 1, 2026
Modeled, textured, and optimized 3D game environments, characters, and props in Blender. Integrated and tested assets within Unity to validate results in real-time. Optimized geometry, textures, and materials for real-time performance, balancing visual quality with frame-rate requirements across game and simulation projects. Also developed 3D models and environments while maintaining a focus on both visual fidelity and production efficiency.
3D Designer at Al Hai Studio (@UET Game Studio)
October 1, 2025 - May 1, 2026
Modeled, textured, and optimized 3D game environments, characters, and props in Blender; then integrated and tested assets directly within Unity. Optimized geometry, textures, and materials for real-time performance in Unity, balancing visual quality with frame-rate requirements across game and simulation projects. Developed 3D models and environments for game and simulation projects, ensuring optimized performance and visual quality.

Education

Bachelor of Science in Computer Science at University Of Agriculture Faisalabad, Sub-Campus, Burewala
October 1, 2020 - July 1, 2024
Bachelor of Science in Computer Science at University Of Agriculture Faisalabad, Sub-Campus, Burewala
October 1, 2020 - July 1, 2024
Bachelor of Science in Computer Science at University Of Agriculture Faisalabad, Sub-Campus, Burewala
October 1, 2020 - July 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Software & Internet