I’m a versatile 3D Generalist with professional experience contributing to major Hollywood film productions. Working within high-end pipelines has given me a strong understanding of production workflows, asset standards, and delivering under tight deadlines. I specialize in clean, production-ready modeling and high-quality rendering across product visualization, architectural work, and technical 3D assets. I combine artistic judgment with technical precision, ensuring assets are optimized, accurate, and built to professional standards.

Daniel Bates

I’m a versatile 3D Generalist with professional experience contributing to major Hollywood film productions. Working within high-end pipelines has given me a strong understanding of production workflows, asset standards, and delivering under tight deadlines. I specialize in clean, production-ready modeling and high-quality rendering across product visualization, architectural work, and technical 3D assets. I combine artistic judgment with technical precision, ensuring assets are optimized, accurate, and built to professional standards.

Available to hire

I’m a versatile 3D Generalist with professional experience contributing to major Hollywood film productions. Working within high-end pipelines has given me a strong understanding of production workflows, asset standards, and delivering under tight deadlines.

I specialize in clean, production-ready modeling and high-quality rendering across product visualization, architectural work, and technical 3D assets. I combine artistic judgment with technical precision, ensuring assets are optimized, accurate, and built to professional standards.

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Work Experience

Pre-vis Artist at WILD CHILD Animation
May 1, 2024 - October 1, 2024
Pre-vis'd a number of 10-minute long, full-CG kids TV show episodes from a script read-through. Blocked rough animation for all characters and set up cameras/shots using Maya's sequence editor for Unreal rendering. Also modeled basic geometry where needed.
Layout + Pre-vis Artist at CINESITE London
April 1, 2022 - August 31, 2023
Layout for scene continuity, set dressing, offsetting cameras/roto animation, conforming lidar to set geo and setting up shots from storyboards. Prevised whole sequences animated and rendered within Maya then editing client-facing videos in After Effects with extra 2D animations to sell the intent.
Layout + Pre-vis Artist at CINESITE London
October 1, 2024 - February 28, 2025
Continuation of previs and layout tasks; previs-ing sequences animated and rendered in Maya, with client-facing video edits in After Effects and additional 2D animations.
Layout Artist + Assets at MPC London
June 1, 2021 - April 30, 2022
Lay out team for Pinocchio, ingesting virtual production camera and animation and transferring to production rigs. Also modeled a couple of hero assets.
3D Generalist at Engine Creative
March 1, 2013 - June 1, 2021
Motion graphics and 3D Generalist. Created low-poly assets of real-world products for AR, working from reference images or CAD data. Notable projects included LG, Ultimaker and Canon virtual events; responsible for full environments and product lineups; modeling, texturing and lighting in Unity/Unreal.
Media Lecturer at Northampton College
September 1, 2011 - February 28, 2013
Prepared lesson plans and taught 7 Interactive Media classes; guided students to produce Motion Graphics and 3D animation; taught After Effects and Maya.

Education

National Diploma in Interactive Media at Northampton College
September 1, 2010 - February 18, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment