I am a passionate and detail-oriented UI/UX Designer with a strong focus on creating intuitive, user-friendly, and visually striking digital experiences. With expertise in wireframing, prototyping, and responsive design, I bring creative problem-solving and technical skills to every project. My goal is to bridge the gap between design and functionality, ensuring that each product not only looks premium but also delivers seamless usability. I thrive in collaborative environments, adapt quickly to challenges, and am committed to delivering high-quality results that exceed expectations.
If you tell me your skills, achievements, and career goals, I can refine this into a version tailored exactly to your background so it feels more personal and impressive.
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Overview:
Nexus is a futuristic, fast-paced multiplayer arena game set in a cyberpunk world where players battle using high-tech weapons, unique abilities, and strategic teamwork. Built for PC and mobile platforms, the game offers both PvP and co-op modes, providing a competitive yet immersive experience.
Role & Contribution:
As the UI/UX Designer, I led the design of the user interface and player experience. I crafted an intuitive navigation flow, dynamic HUD elements, and immersive menu screens that aligned with the game’s neon-tech aesthetic. I collaborated closely with developers and artists to ensure the interface was visually cohesive, responsive, and optimized for gameplay performance across devices.
Tools Used:
Figma, Adobe XD, Unity UI, Illustrator, Photoshop
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