I’m a freelance 3D designer and generalist skilled in 3D modeling, texturing, rigging, animation rigging management, and animation for short films. I bring creativity and adaptability to every project, pushing the limits to deliver unique and captivating results. My passion lies in creating visually impressive and innovative projects that stand out aesthetically.
With experience using various software tools, I specialize in modeling, retopology, UV mapping, sculpting, rigging including Python scripting, IK/FK switching, facial rigging, as well as animation including posing, cartoon, and realistic animation. I handle rendering with Maya, V-Ray, Arnold, and post-production with Photoshop, Nuke, and After Effects, ensuring high-quality output across my work.
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