I am a 2D/3D artist with experience in concept art and 2D illustration. Skilled in creating 2D and 3D assets with a strong foundation in color theory, anatomy, composition, and lighting. I’ve developed characters, props, and backgrounds for animated series and video games, cooperating closely with international teams to deliver high-quality art.
Throughout my studies and projects, I have gained valuable skills in modeling, texturing, rigging, animation, and integration in Unity. I am adaptable, detail-oriented, proactive, and self-motivated, able to work independently or in a team, contributing creatively to all stages of game development and visual design projects.
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