I'm a composer & sound designer for games and visual media. In my composing work, I specialize in heartfelt, whimsical, dreamcore compositions. In my sound design work, I specialize in creating otherworldly creature sounds, gut-wrenching action/gore scenes, and warm, lifelike ambiences. I have experience using Wwise, Unity scripting, and foley/field recording, and I take pride in delivering polished, on-time work. When I'm not working on sound projects, I'm swimming, dancing, writing music, and working on my first game dev project.

Maddie Socha

I'm a composer & sound designer for games and visual media. In my composing work, I specialize in heartfelt, whimsical, dreamcore compositions. In my sound design work, I specialize in creating otherworldly creature sounds, gut-wrenching action/gore scenes, and warm, lifelike ambiences. I have experience using Wwise, Unity scripting, and foley/field recording, and I take pride in delivering polished, on-time work. When I'm not working on sound projects, I'm swimming, dancing, writing music, and working on my first game dev project.

Available to hire

I’m a composer & sound designer for games and visual media. In my composing work, I specialize in heartfelt, whimsical, dreamcore compositions. In my sound design work, I specialize in creating otherworldly creature sounds, gut-wrenching action/gore scenes, and warm, lifelike ambiences. I have experience using Wwise, Unity scripting, and foley/field recording, and I take pride in delivering polished, on-time work. When I’m not working on sound projects, I’m swimming, dancing, writing music, and working on my first game dev project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
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Work Experience

Composer & Sound Designer
January 1, 2023 - Present
Designed layered soundscapes to create an immersive “naturalistic digital” experience. Worked on various projects including Scythe Machine arcade cabinet build, Sky god Pendulum dance pieces, and live soundscapes & sound design for Jonah Bokaer Arts Foundation & Martha Graham, NYC. Led dynamic audio system implementation through Wwise middleware and Unity scripting, developing evolving music systems tied to growing complexity of gameplay. Created over 100 sound assets and six vertical music layers reacting to gameplay energy levels. Collaborated on dance pieces and other visual media projects.
Sound Designer & Middleware Implementation Consultant at Hilltop Funeral
January 1, 2024 - Present
Designed expressive VOXBOX systems and provided middleware implementation consulting for the development team. Created 100+ sound effects to support dynamic physics-based gameplay.
Lead Sound Designer & Middleware Consultant at Hilltop Funeral
May 1, 2025 - August 7, 2025
Designed expressive VOXBOX systems and provided middleware implementation consulting for the development team. Created 100+ sound effects to support dynamic physics-based gameplay.

Education

B.A. at University of Texas, Austin
January 1, 2014 - January 1, 2018
B.A. at University of Texas, Austin
January 1, 2014 - January 1, 2018
Wwise 101: Fundamentals at Audio Kinetic
January 1, 2024 - August 7, 2025
Wwise 301: Unity Integration at Audio Kinetic
January 1, 2024 - August 7, 2025

Qualifications

Audiokinetic Wwise 101: Fundamentals
January 1, 2024 - August 7, 2025
Audiokinetic Wwise 301: Unity Integration
January 1, 2024 - August 7, 2025
Wwise 101: Fundamentals
January 1, 2024 - August 7, 2025
Wwise 301: Unity Integration
January 1, 2024 - August 7, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Other, Professional Services