Hi, I'm Marcus Levitan, a dedicated sound designer and composer with hands-on experience creating and implementing audio assets across various platforms including video games and real-time engines like Unreal Engine 5. I excel in ensuring sonic identity consistency and enjoy working remotely in collaborative and dynamic environments. I’m passionate about music production, mixing, and mastering, always aiming to deliver high-quality sound experiences. Alongside my technical roles, I have a background in music education, teaching beginner guitar to young students, and supporting professional recording studios as a studio assistant. My education at Berklee College of Music has equipped me with valuable skills in electronic production and video game scoring, further enhancing my ability to contribute effectively to the media and entertainment industry.

Marcus Levitan

Hi, I'm Marcus Levitan, a dedicated sound designer and composer with hands-on experience creating and implementing audio assets across various platforms including video games and real-time engines like Unreal Engine 5. I excel in ensuring sonic identity consistency and enjoy working remotely in collaborative and dynamic environments. I’m passionate about music production, mixing, and mastering, always aiming to deliver high-quality sound experiences. Alongside my technical roles, I have a background in music education, teaching beginner guitar to young students, and supporting professional recording studios as a studio assistant. My education at Berklee College of Music has equipped me with valuable skills in electronic production and video game scoring, further enhancing my ability to contribute effectively to the media and entertainment industry.

Available to hire

Hi, I’m Marcus Levitan, a dedicated sound designer and composer with hands-on experience creating and implementing audio assets across various platforms including video games and real-time engines like Unreal Engine 5. I excel in ensuring sonic identity consistency and enjoy working remotely in collaborative and dynamic environments. I’m passionate about music production, mixing, and mastering, always aiming to deliver high-quality sound experiences.

Alongside my technical roles, I have a background in music education, teaching beginner guitar to young students, and supporting professional recording studios as a studio assistant. My education at Berklee College of Music has equipped me with valuable skills in electronic production and video game scoring, further enhancing my ability to contribute effectively to the media and entertainment industry.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Studio Assistant Intern at MBO Studio
March 31, 2025 - August 7, 2025
Cleaned and maintained professional audio recording equipment and studio rooms. Ensured Pro Tools sessions were fully functional and ran smoothly for recording engineers. Interfaced with clients and helped to support and resolve technological issues.
Sound Designer / Composer at YouPassUniverse
July 1, 2024 - Present
Created audio assets for all systems including player sounds, user interface, environment, and music. Implemented assets into Unreal Engine 5 using native implementation. Created and maintained implementation documentation, maintained systems, and worked to ensure the sonic identity remained consistent.
Guitar Teacher at Fine Arts Matter
July 31, 2021 - August 7, 2025
Commute to different elementary schools in the area. Transported guitars to teach an after-school program of kids. Typical classes 5-10, in grades 1-4, teaching beginner guitar.

Education

B.M. in Electronic Production and Design at Berklee College of Music
September 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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