I am a versatile technical artist with a UX design background, focused on driving efficiency, accessibility, and performance across 3D asset pipelines and real-time environments. I have a track record of leading production and education initiatives, delivering scalable tools, accessible designs, and measurable process improvements. I’m passionate about building practical, user-centered solutions and guiding teams to adopt best practices.

Topher Rouleau

I am a versatile technical artist with a UX design background, focused on driving efficiency, accessibility, and performance across 3D asset pipelines and real-time environments. I have a track record of leading production and education initiatives, delivering scalable tools, accessible designs, and measurable process improvements. I’m passionate about building practical, user-centered solutions and guiding teams to adopt best practices.

Available to hire

I am a versatile technical artist with a UX design background, focused on driving efficiency, accessibility, and performance across 3D asset pipelines and real-time environments.

I have a track record of leading production and education initiatives, delivering scalable tools, accessible designs, and measurable process improvements. I’m passionate about building practical, user-centered solutions and guiding teams to adopt best practices.

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Language

English
Fluent

Work Experience

Co-Founder & Technical Artist at Snap Decision Studios
January 1, 2025 - Present
Built learning simulations and games, led technical art direction and Unity tool development, and oversaw early UX design. Managed early-stage development and team collaboration using Unity, C#, GitHub, Figma, and Discord.
Senior Technical Artist at Conestoga College
January 1, 2025 - August 8, 2025
Overhauled 3D asset development pipeline enabling 500% more assets per sprint. Optimized asset storage library increasing team productivity. Built Unity engine tools to expedite development and enabled major scene revisions in half the time. Introduced workflows that eliminated specialized knowledge requirements, doubling team speed. Standardized asset delivery and naming conventions, boosting productivity approximately 30%. Worked with JIRA and source control to ensure all work and change requests are tracked for posterity.
Creative Industries Professor - Virtual Reality Production at Conestoga College
January 1, 2024 - August 8, 2025
Planned, evaluated, and revised existing curriculum to ensure students received relevant knowledge of emerging technologies. Evaluated and graded classwork, assignments, and tests with detailed feedback. Maintained communication with students outside class. Participated in yearly program strategizing meetings, offering suggestions leading to more than doubling domestic student interest.
UX & Accessibility Consultant at McCary Group
January 1, 2023 - August 8, 2025
Advised on user experience and accessibility practices resulting in positive user feedback, especially from blind and deaf communities. Streamlined user flows, doubling course completions. Ensured WCAG and ADA standards compliance. Led developers to implement necessary changes with zero downtime on client website.
User Experience Designer at Digital Main Street
December 31, 2021 - August 8, 2025
Constructed journey maps, user personas, flow maps, and prototypes guiding a team through complete website overhauls in under three weeks. Improved client site SEO, more than doubling web traffic and conversions. Maintained and established brand guidelines ensuring professional and cohesive presence. Conducted user interviews validating or debunking assumptions resulting in user-focused end products.
Motion Capture Clean-Up & UI Designer at Below Games
December 31, 2020 - August 8, 2025
Implemented new systems allowing rapid creation and iteration of promotional materials. Spearheaded efforts to clean up motion capture data, reducing turnaround time by 30%.
Interpreter, Workshop Instructor at THEMUSEUM
January 1, 2023 - August 8, 2025
Developed and delivered curriculum for students aged 4 to 80 years. Expanded personal tooling knowledge allowing studio operation at 50% usual cost during certain periods.
Instructor & Assistant Instructor at Durham College
December 31, 2016 - August 8, 2025
Delivered and assisted entry-level knowledge of industry standard software including Unreal Engine, Maya, and Substance to high school students, increasing public interest in college programs.
Co-Founder & Technical Artist at Snap Decision Studios
January 1, 2025 - Present
Building learning simulations and games with a focus on technical art direction and Unity tool development. Leading early UX design efforts and managing early-stage development and team collaboration using Unity, C#, GitHub, Figma, and Discord.
Senior Technical Artist at Conestoga College
January 1, 2025 - August 8, 2025
Overhauled 3D asset development pipeline enabling 500% more assets per sprint, optimized asset storage library thus increasing team productivity, built Unity engine tools to expedite development reducing scene revision time by 50%. Introduced workflows that removed specialized knowledge requirements, doubling team speed. Standardized asset delivery and naming conventions to boost productivity by ~30%. Managed work and change requests with JIRA and source control.
Creative Industries Professor - Virtual Reality Production at Conestoga College
January 1, 2024 - August 8, 2025
Planned, evaluated, and revised curriculum ensuring students received relevant knowledge of emerging technologies. Assessed and graded coursework, assignments, and tests with detailed feedback. Maintained communications with students via email and participated in program strategy meetings, contributing to domestic student interest growth.
UX & Accessibility Consultant at McCary Group
January 1, 2023 - August 8, 2025
Advised on UX and accessibility practices resulting in greatly improved ease of use for blind and deaf users. Streamlined user flows doubling course completions. Consulted with community members to meet their needs. Ensured WCAG and ADA standards compliance. Led developer team implementing changes with zero downtime.
User Experience Designer at Digital Main Street
December 31, 2021 - August 8, 2025
Created journey maps, user personas, flow maps, and prototypes to guide junior team members through complete website overhauls in under three weeks. Improved client SEO resulting in more than double web traffic and conversions. Maintained and established brand guidelines for cohesive presence across platforms. Conducted user interviews to validate assumptions leading to user-focused end products.
Motion Capture Clean-Up & UI Designer at Below Games
December 31, 2020 - August 8, 2025
Implemented new systems for rapid creation and iteration of promotional materials. Led motion capture data cleanup efforts reducing turnaround time by 30%.
Interpreter, Workshop Instructor at THEMUSEUM
January 1, 2023 - August 8, 2025
Developed and delivered curriculum for students aged 4 to 80 years. Expanded personal tooling knowledge enabling production studio to operate at 50% of usual cost.
Instructor & Assistant Instructor at Durham College
December 31, 2016 - August 8, 2025
Delivered and assisted in teaching industry-standard software including Unreal Engine, Maya, and Substance to high school students, increasing public interest in college programs.
Co-Founder & Technical Artist at Snap Decision Studios
January 1, 2025 - Present
Building learning simulations and games; leading technical art direction and Unity tool development; overseeing early UX design; using Unity, C#, GitHub, Figma, and Discord to manage early-stage development and team collaboration.
Senior Technical Artist at Conestoga College
January 1, 2025 - September 19, 2025
Overhauled 3D asset development pipeline, enabling 500% more assets to be created per sprint; optimized asset storage library; built Unity engine tools to expedite development; introduced workflows to double team speed and standardized asset delivery.
Creative Industries Professor - Virtual Reality Production at Conestoga College
January 1, 2024 - September 19, 2025
Planned, evaluated, and revised curriculum to ensure students gain knowledge of emerging technologies; evaluated and graded classwork and tests; provided extensive feedback to guide student improvement; maintained communications outside class and helped double domestic student interest.
UX & Accessibility Consultant at McCary Group
January 1, 2023 - September 19, 2025
Advised on user experience and accessibility practices; streamlined user flows; consulted with blind and deaf community members; ensured WCAG and ADA standards; led a team of developers to implement changes with 0% downtime.
User Experience Designer at Digital Main Street
January 1, 2021 - September 19, 2025
Constructed Journey Maps, User Personas, Flow Maps, and Prototypes; improved client site SEO and conversions; established brand guidelines and documented user interviews to validate assumptions.
Motion Capture Clean-Up & UI Designer at Below Games
January 1, 2020 - September 19, 2025
Implemented systems for rapid creation and iteration of promotional materials; led motion capture cleanup, shortening turnaround times by 30%.
Interpreter, Workshop Instructor at The Museum
January 1, 2023 - September 19, 2025
Developed and delivered curriculum for students aged 4 to 80; expanded tooling knowledge to reduce costs; maintained outreach and engagement with the studio.
Instructor & Assistant Instructor at Durham College
January 1, 2016 - September 19, 2025
Delivered entry-level knowledge of industry-standard software (Unreal Engine, Maya, Substance) to high school students, increasing public interest in college programs.

Education

Interactive Media Management at Conestoga College
January 1, 2019 - January 1, 2020
Advanced Diploma - Game Development at Durham College
January 1, 2014 - January 1, 2017
Advanced Diploma - Game Development at Durham College
January 1, 2014 - January 1, 2017
Interactive Media Management at Conestoga College
January 1, 2019 - January 1, 2020
at Conestoga College
January 1, 2019 - January 1, 2020
Advanced Diploma at Durham College
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Software & Internet, Media & Entertainment, Professional Services