I am a 3D Artist specializing in modeling, texturing, and visualizing assets for CGI projects. I am proficient in using 3ds Max, ZBrush, Corona Renderer, Substance Painter, and Marmoset Toolbag. Highly motivated to grow professionally in the 3D graphics industry, I am open to both commercial and creative projects. I am detail-oriented and capable of working accurately with briefs and references.
With over 5 years of freelance experience and an internship at Birdway Studios, I have developed skills in creating low-poly and mid-poly assets, texturing with PBR materials, and visualizing scenes with proper lighting and materials. I continuously work on improving my craft and enjoy contributing to diverse 3D visualization projects.
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