I am a dedicated 3D Artist with over five years of experience in creating high-quality 3D assets, environments, and animations for games and media projects. I specialize in game-ready workflows and have successfully led teams to deliver AAA titles and mobile games on time with high industry-standard quality. I am proficient in industry-standard tools like Maya, ZBrush, Substance Painter, and Marvelous Designer and excel in collaborating closely with cross-functional teams including Unity and Unreal developers to streamline production processes.
Previously, I have also been involved in teaching 3D workflows and mentoring aspiring artists while maintaining quality benchmarks. I am ready to bring my creativity, technical expertise, and leadership skills to elevate your creative projects and deliver excellent results that meet client and industry expectations.
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