I am a dedicated 3D Artist with over five years of experience in creating high-quality 3D assets, environments, and animations for games and media projects. I specialize in game-ready workflows and have successfully led teams to deliver AAA titles and mobile games on time with high industry-standard quality. I am proficient in industry-standard tools like Maya, ZBrush, Substance Painter, and Marvelous Designer and excel in collaborating closely with cross-functional teams including Unity and Unreal developers to streamline production processes. Previously, I have also been involved in teaching 3D workflows and mentoring aspiring artists while maintaining quality benchmarks. I am ready to bring my creativity, technical expertise, and leadership skills to elevate your creative projects and deliver excellent results that meet client and industry expectations.

Bharat Raman

I am a dedicated 3D Artist with over five years of experience in creating high-quality 3D assets, environments, and animations for games and media projects. I specialize in game-ready workflows and have successfully led teams to deliver AAA titles and mobile games on time with high industry-standard quality. I am proficient in industry-standard tools like Maya, ZBrush, Substance Painter, and Marvelous Designer and excel in collaborating closely with cross-functional teams including Unity and Unreal developers to streamline production processes. Previously, I have also been involved in teaching 3D workflows and mentoring aspiring artists while maintaining quality benchmarks. I am ready to bring my creativity, technical expertise, and leadership skills to elevate your creative projects and deliver excellent results that meet client and industry expectations.

Available to hire

I am a dedicated 3D Artist with over five years of experience in creating high-quality 3D assets, environments, and animations for games and media projects. I specialize in game-ready workflows and have successfully led teams to deliver AAA titles and mobile games on time with high industry-standard quality. I am proficient in industry-standard tools like Maya, ZBrush, Substance Painter, and Marvelous Designer and excel in collaborating closely with cross-functional teams including Unity and Unreal developers to streamline production processes.

Previously, I have also been involved in teaching 3D workflows and mentoring aspiring artists while maintaining quality benchmarks. I am ready to bring my creativity, technical expertise, and leadership skills to elevate your creative projects and deliver excellent results that meet client and industry expectations.

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Language

English
Advanced
Hindi
Advanced

Work Experience

3D Generalist (Team Lead) at Sheba Joy, Dubai
May 1, 2025 - August 9, 2025
Led a team of artists creating 3D assets and concept art for multiple mobile game titles, ensuring on-time delivery for all projects. Collaborated with Unity developers to ensure smooth asset integration, reducing iteration time by 15%. Managed project timelines and quality control, maintaining industry-standard outputs across stylized and realistic art styles. Produced high-quality models and textures, leading to a 20% increase in positive user feedback for game visuals.
3D Artist at Citrus Ink Studios, India
April 1, 2023 - August 9, 2025
Developed 3D environments and foliage for animation projects using MASH in Maya, enhancing scene realism for both stylized and realistic styles. Contributed assets for 5+ animation sequences under tight deadlines. Applied smart and innovative modeling techniques that optimized project timelines by half a month. Created detailed environment assets which improved visual storytelling in client deliverables. Worked on environment and character modeling for the Netflix-featured series Mermaid Magic and the series Animixies.
Junior 3D Artist at Technicolor Games India
December 1, 2022 - August 9, 2025
Worked on AAA titles including FIFA 2023 & FC 2024, creating game-ready character models under strict timelines and met 100% of submission deadlines. Led a small project team within FIFA 2023 under pressure and tight deadlines. Utilized streamlined workflows in Maya, ZBrush, and Substance Painter to produce high-fidelity assets that enhanced game immersion. Participated in team-building exercises to foster collaboration and reduce production bottlenecks by 10%. Played a key role in delivering assets that met client quality standards for global releases.
3D Faculty at Zee Institute of Creative Art (ZICA), India
April 1, 2021 - August 9, 2025
Taught game-ready workflows and tools such as Maya, ZBrush, Substance Painter, and After Effects to batches of 15+ students. Conducted an online masterclass on 3D printing that attracted over 100 participants, boosting institute visibility. Maintained quality benchmarks for student projects resulting in a 90% completion rate. Provided hands-on mentoring to help students develop professional-grade portfolios.
Freelance 3D Artist at Remote
January 1, 2020 - Present
Designed and delivered 3D assets and environments for independent game projects, ensuring client satisfaction and meeting strict deadlines. Collaborated with developers to integrate assets into Unity for seamless performance and visual consistency. Created stylized and realistic concept art that enhanced project appeal across diverse art styles. Utilized Maya, ZBrush, Substance Painter, and other software to produce high-quality textures and models, maintaining industry standards.

Education

Diploma in 3D Animation at Arena Animation, Delhi
January 1, 2017 - January 1, 2020
Specialized Training - 3D Digital Game Art Competition Preparation at Lakshya Digital (Keywords Studio), India
January 1, 2020 - January 1, 2021
Higher Secondary Education (HSE) at R.R.K. Senior Secondary School, Chandausi, India
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet